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开发学院图形图像3Dmax 3DS MAX Human Character Modeling - Foot Tutori... 阅读

3DS MAX Human Character Modeling - Foot Tutorial

 2008-11-07 16:39:10 来源:WEB开发网 闂備線娼уΛ鎾箯閿燂拷闂備礁鎲¢崹鐢垫崲閹扮増鍎嶆い鎺戝€甸崑鎾斥槈濞嗗秳娌紓鍌氱▌閹凤拷濠电姭鎷冮崨顓濈捕闂侀潧娲ゅú銊╁焵椤掍胶鈯曢柕鍥╁仧缁辩偤鏁撻敓锟�闂備線娼уΛ鎾箯閿燂拷  闂備胶枪缁绘鈻嶉弴銏犳瀬闁绘劕鐏氱€氼剟姊洪崹顕呭剰闁逞屽墮缁夊綊寮婚妸褉鍋撻棃娑欏暈闁伙綀浜埀顒傛暬閸嬪﹪宕伴弽褏鏆﹂柨鐕傛嫹
核心提示: Figure 9Step 10Select the vertex and match it with the reference image. If you want to go to wireframe mode simply press F3 in your keyboard and

3DS MAX Human Character Modeling - Foot Tutorial

Figure 9

Step 10

Select the vertex and match it with the reference image. If you want to go to wireframe mode simply press F3 in your keyboard and if you want to you want to see both wireframe and shaded mode simply press F4. Now let us apply turbosmooth and check the showcage option, as shown below.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 10

Step 11

Now let us move up the joint part and then add 1-1 segment parallel to the place where the joint appear. Make it hexagonal shape. To add smoothness see below image.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 11

Step 12

Now let us add one more segment which would define the nail area as shown below.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 12

Step 13

Now let us start matching it to the reference image from the top view and the result would be as shown below.

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Tags:DS MAX Human

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