3DS MAX Human Character Modeling - Foot Tutorial
2008-11-07 16:39:10 来源:WEB开发网核心提示: Figure 1Step 2Continue to do the same thing for the front viewport also, as explained in the above step. Here we are ready with the reference ima
Figure 1
Step 2
Continue to do the same thing for the front viewport also, as explained in the above step. Here we are ready with the reference images set up and now we shall carry on with modeling the foot.
Figure 2
Step 3
Ok, here we go, let us use the box modeling technique to model the foot. Let us create a box with length segment as 5 and width segment as 3 as shown in the below image.
Figure 3
Step 4
Now convert it to edit poly and then pull the front edges of the box till of the root of the fingers as shown in the below image.
Figure 4
Step 5
Now let us add turbosmooth and check the show cage option. Now let us start matching the geometry with respect to the reference as shown below.
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