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3DS MAX Human Character Modeling - Foot Tutorial

 2008-11-07 16:39:10 来源:WEB开发网   
核心提示: Figure 5Step 6Let us match it from front view as well. As discussed earlier, keep matching your geometry with the reference image as shown below.

Figure 5

Step 6

Let us match it from front view as well. As discussed earlier, keep matching your geometry with the reference image as shown below.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 6

Step 7

Try to make geometry rounder in shape. Don’t worry much about while you’re working on foot because we can add details or add smoothness when we attach it with our main geometry.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 7

Step 8

Follow the steps as shown in this tutorial and do not worry much about the final result as it needs lots of tweaking to get a realistic look. You can see a white line box around your foot model if you don’t want that simply press J in your keyboard.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 8

Step 9

Now let us start adding the fingers to the base of the foot. It would be same as we did while modeling the hand but the shape of the fingers would be different. As I am not aware of the names by which the each finger is called. So, let us call is the big toe, next to toe, middle toe, second to last toe and the little toe or you can also call it as baby toe. So, let’s proceed with adding the big toe to the base of the foot. Now create a box using the same technique while we modeled the fingers of a hand. Let us enter the value for Length segments as 2 and width segments as 2 and then let us convert it to edit poly.

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Tags:DS MAX Human

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