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3DS MAX Human Character Modeling - Foot Tutorial

 2008-11-07 16:39:10 来源:WEB开发网   
核心提示: Figure 28Step 29Now let us select ‘REPEAT LAST’ command which will repeat the previous tool you used (EXTRUDE) and pull the poly face

Figure 28

Step 29

Now let us select ‘REPEAT LAST’ command which will repeat the previous tool you used (EXTRUDE) and pull the poly faces outside and then rotate it back and the resultant image would be as shown below.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 29

Step 30

Now let us select the edge and add ‘RING’ with one segment. Now on the viewport go to the option box of CONNECT tool and then sdd one segment in the centre and pull out the centre vertex of nail to make it look round as shown below.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 30

Step 31

Now let us remove the turbosmooth and ‘ATTACH’ the toe to the base of the foot. Now let us delete the border polygon faces of toe and foot as we did while attaching big toe in earlier step. Now let us select the edge and ‘RING’ it and add one segment in the centre as shown below.

3DS MAX Human Character Modeling - Foot Tutorial

Figure 31

Step 32

Once again let us use ‘TARGET WELD’ weld the vertices as we did in the earlier step and the resultant image would as shown below.

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Tags:DS MAX Human

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