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3ds max TutorialsHuman Character Modeling - Creating the Face

 2008-11-08 16:38:01 来源:WEB开发网   
核心提示: Figure 2Step 3As explained in the earlier steps let us create one more plane with length 900 and width 700 and then drag & drop the side referenc

Figure 2

Step 3

As explained in the earlier steps let us create one more plane with length 900 and width 700 and then drag & drop the side reference image on the plane and the image would be placed on the plane as shown below.

3ds max TutorialsHuman Character Modeling - Creating the Face

Figure 3

Step 4

When finished with mapping the reference images to the plane then let us place the side reference image plane on the grid as shown below.

3ds max TutorialsHuman Character Modeling - Creating the Face

Figure 4

Step 5

Now let us place the side reference image plane back. Then let us select both the reference image planes and right on the viewport then go to object properties. Uncheck the Show frozen in grey as shown in the below image and then check the Freeze option by right clicking after selecting the planes. By selecting this option you would not be able to select the plane accidentally while selecting other near by objects and hence you would not be able to move, rotate or scale these reference planes anymore and you’ll be able and you can also see these image on these planes at the same time.

3ds max TutorialsHuman Character Modeling - Creating the Face

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