3ds max TutorialsHuman Character Modeling - Creating the Face
2008-11-08 16:38:01 来源:WEB开发网Figure 5
Step 6
As we have set up the reference image we can now go ahead with modeling the. Let us use a plane and convert it to ‘EDIT POLY’ by going to modifier list. If you are not able to see the plane in the side do not, It’s just because segments are just parallel to each other and to make it viewable press F4 in your keyboard this will turn on the wireframe option. So you’ll be able to view it correctly in side viewport as well.
Figure 6
Step 7
Now let us select the edge from the front view and shift drag to ‘EXTRUDE’ the edge. Make sure to match it from the right viewport as well, the resultant plane after extruding would be as shown in the below image. Go with the flow. As you can find flow chart on many web sites.
Figure 7
Step 8
Now let us start working on eye part. There are many techniques to model an eye socket but in this case let us the simplest one, which I use most of the time. Create a tube with 1 height segments, 1 cap segments and 8 sides as shown below.
Tags:ds max TutorialsHuman
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