3ds max TutorialsHuman Character Modeling - Creating the Face
2008-11-08 16:38:01 来源:WEB开发网Front – Press F key.
Left – Press L key.
Right – Press R key.
Back – Press K key.
Bottom – Press B key.
Top – Press T key.
Perspective – Press P key.
Camera (If camera is present) – Press C key.
Toggle between Wireframe/Smooth and highlights Display – Press F3 key.
Toggle between Show/Hide Edged Faces Display – Press F4 key.
Toggle between Adaptive Degradation – Press O key.
Turn Off/On Selection Brackets – Press J key.
Turn Off/On Grid – Press G key.
Toggle Material/Map editor – Press M key.
Add/Remove Selection – Press Ctrl Key mouse click on an object/edge/Poly/Vertex/Element to add it to an existing selection. Clicking on already selected one will remove the selection.
Add Region Selection – Press Ctrl + Alt key and mouse-drag a marquee selection around a group of object/edge/Poly/Vertex/Element to add them to an existing selection.
Remove Region Selection – Press Ctrl + Alt key and mouse-drag a marquee selection around a group of object/edge/Poly/Vertex/Element to remove them to an existing selection.
Select Invert – Press Ctrl + I key.
Ok now as you have taken note of the shortcut keys that are used extensively let us start our exercise now. Go through the step by step tutorial and give your modeling a time. You won’t become a modeling champ in just one day. As good things always takes time. So let’s get started.
Tags:ds max TutorialsHuman
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