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3ds Max TutorialsHuman Character Modeling - Ear

 2008-11-08 16:37:03 来源:WEB开发网   
核心提示:Hello and welcome to the second part of the Human Character Modeling tutorial series. In the earlier tutorial we created a human face and now we are going to st

Hello and welcome to the second part of the Human Character Modeling tutorial series. In the earlier tutorial we created a human face and now we are going to start modeling the ear in this part of the tutorial. As modeling the ear may get a bit confusing we shall break up the modeling process to smaller steps with detailed explanation for each step. When we are finished with modeling the ear we can later attach it to face and we will be dealing with it in the later part of this tutorial series. Let us start with modeling ear, to begin with ear modeling we shall use the same process that we used in the earlier part of this tutorial series by importing the background image. The Viewport Background dialog controls display of an image for one or all viewports. (Note: When safe frames are displayed in a viewport, and the Aspect Ratio options are set to either Match Viewport or Match Rendering Output, the assigned viewport background image is confined to the Live area of the safe frames and will correctly match the rendered background bitmap. If you are using a viewport driver with hardware acceleration (OpenGL or Direct3D), then the viewport background may not appear. If this happens, choose Customize > Preferences. In the Viewports preferences, click Configure Driver. Then in the Configure OpenGL dialog or the Configure Direct3D dialog, go to the Background Texture Size group and turn on Match Bitmap Size As Closely As Possible (do not change the numeric setting). Click OK in both dialogs to accept your change.).

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Tags:ds Max TutorialsHuman

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