WEB开发网
开发学院图形图像Flash Creation of a Flash artillery game using Box2D... 阅读

Creation of a Flash artillery game using Box2D – part 2: removing bullets

 2009-10-18 00:00:00 来源:WEB开发网   
核心提示:This is the second part of Creation of a Flash artillery game using Box2D… one reader asked for a function to make blocks (bullets) disappear after 10 se

This is the second part of Creation of a Flash artillery game using Box2D… one reader asked for a function to make blocks (bullets) disappear after 10 seconds or any given time.

I found the question interesting, and here I am writing something about removing bullets.

To introduce timed bullets, I only need another class to keep track of passed time and pass a flag to the main class when the bullet “gets old”.

This is the new class called bullet.as

package {
 import flash.display.Sprite;
 import flash.utils.Timer;
 import flash.events.TimerEvent;
 public class bullet extends Sprite {
  // setting the time to 10,000 milliseconds = 10 seconds
  public var time_count:Timer=new Timer(10000);
  // flag to determine if I have to remove the bullet
  public var remove_the_bullet=false;
  public function bullet() {
   // simple time listener
   time_count.addEventListener(TimerEvent.TIMER, bullet_is_old);
   time_count.start();
  }
  public function bullet_is_old(event:TimerEvent) {
   // removing the time listener
   time_count.removeEventListener(TimerEvent.TIMER, bullet_is_old);
   // setting the flag to true
   remove_the_bullet=true;
  }
  public function has_to_be_removed():Boolean {
   // returning the flag, this is the method I'll call from the main class
   return (remove_the_bullet);
  }
 }
}

1 2  下一页

Tags:Creation of Flash

编辑录入:爽爽 [复制链接] [打 印]
赞助商链接