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3ds max足球建模教程(E文)

 2007-01-12 19:55:19 来源:WEB开发网   
核心提示:1. Create Hedra object from Extended Primitives2. in parameters object > family select Dodec/Icos> family par. P=0.38; Q=0.03. object convert to editable

1. Create Hedra object from Extended Primitives

2. in parameters object > family select Dodec/Icos

> family par. P=0.38; Q=0.0

3. object convert to editable poly

4. select all edges

5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3

6. select all polygons

7. use tessellate all polygons twice (apply)

8. in modifier list chose spherify=85%

9. add meshsmooth

and the play!

Tags:ds max 足球

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