3ds max Tutorials Human Character Modeling - Hand
2008-11-08 16:36:10 来源:WEB开发网核心提示: Figure 11.Step 12Now let us select the lower vertex of the finger and push them upside and give it a hexagonal shape and when you apply Turbosmoo
Figure 11.
Step 12
Now let us select the lower vertex of the finger and push them upside and give it a hexagonal shape and when you apply Turbosmooth or you switch it on you’ll get a smoother version. You can as well model a finger using a cylinder. Now let us add one more segment right in the middle of the finger as shown below.
Figure 12.
Step 13
Let us scale it out a bit and when we turn on the Turbosmooth option it would look as shown in the below image.
Figure 13.
Step 14
Now let us select the corner Polygon face of the finger and delete them as shown in the below image.
Figure 14.
Step 15
Now let us push back the front part of the finger to make it smoother at its corner as shown below.
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