3ds max Tutorials Human Character Modeling - Hand
2008-11-08 16:36:10 来源:WEB开发网Step 4
Now let us convert the box to edit poly by going to “Modifier List” and select the option from the drop down list.
Figure 4.
Step 5
Now let us apply turbosmooth and check the “Show Cage” option. (Show Cage Toggles the display of a two-color wireframe that shows the editable poly object before modification or subdivision. The cage colors are shown as swatches to the right of the check box. The first color represents unselected sub-objects, and the second color represents selected sub-objects. Change a color by clicking its swatch. Typically this feature is used in conjunction with the NURMS Subdivision feature, or with the MeshSmooth modifier , because it lets you easily toggle visibility of the unsmoothed base object while simultaneously viewing the smoothed result, but it works with any modifier. When used with a modifier, turn on Show End Result to make Show Cage available).
Figure 5.
Step 6
Now let us start modeling hand, first start moving the vertex and match it according to the topology of the palm as shown below.
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