五子棋(结束界面改观了一下)
2008-03-08 12:50:55 来源:WEB开发网核心提示:#include<stdio.h>#include<stdlib.h>#include<graphics.h>#include<bios.h>#include<conio.h>#define LEFT 0x4b00 #define RIGHT 0x4d00 #
#include<stdio.h>
#include<stdlib.h>
#include<graphics.h>
#include<bios.h>
#include<conio.h> #define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define SPACE 0x3920 #define BILI 20
#define JZ 4
#define JS 3
#define N 19 int box[N][N];
int step_x,step_y ;
int key ;
int flag=1 ; void draw_box();
void draw_cicle(int x,int y,int color);
void change();
void judgewho(int x,int y);
void judgekey();
int judgeresult(int x,int y);
void attentoin(); void attention()
{
char ch ;
gotoxy(20,4);
PRintf("请注重(Attentoin please!)");
gotoxy(20,6);
printf("1.按左右上下方向键移动棋子");
gotoxy(20,8);
printf("2.按空格确定落棋子");
gotoxy(20,10);
printf("3.注重:禁止在棋盘外按空格");
gotoxy(20,12);
printf("你是否接受上叙的游戏规则(Y/N)");
while(1)
{
gotoxy(51,12);
ch=getche();
if(ch=='Y'ch=='y')
break ;
else if(ch=='N'ch=='n')
exit(0);
gotoxy(51,12);
printf(" ");
}
}
void draw_box()
{
int x1,x2,y1,y2 ;
setbkcolor(2);
setcolor(1);
for(x1=1,y1=1,y2=18;x1<=18;x1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI);
for(x1=1,y1=1,x2=18;y1<=18;y1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI);
for(x1=1;x1<=18;x1++)
for(y1=1;y1<=18;y1++)
box[x1][y1]=0 ;
} void draw_circle(int x,int y,int color)
{
setcolor(color);
setlinestyle(SOLID_LINE,0,1);
x=(x+JZ)*BILI ;
y=(y+JS)*BILI ;
circle(x,y,8);
} void judgekey()
{
int i ;
int j ;
switch(key)
{
case LEFT :
if(step_x-1<0)
break ;
else
{
for(i=step_x-1,j=step_y;i>=1;i--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(i<1)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case RIGHT :
if(step_x+1>18)
break ;
else
{
for(i=step_x+1,j=step_y;i<=18;i++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(i>18)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case DOWN :
if((step_y+1)>18)
break ;
else
{
for(i=step_x,j=step_y+1;j<=18;j++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(j>18)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case UP :
if((step_y-1)<0)
break ;
else
{
for(i=step_x,j=step_y-1;j>=1;j--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(j<1)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case ESC :
break ;
&nbs
#include<stdlib.h>
#include<graphics.h>
#include<bios.h>
#include<conio.h> #define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define SPACE 0x3920 #define BILI 20
#define JZ 4
#define JS 3
#define N 19 int box[N][N];
int step_x,step_y ;
int key ;
int flag=1 ; void draw_box();
void draw_cicle(int x,int y,int color);
void change();
void judgewho(int x,int y);
void judgekey();
int judgeresult(int x,int y);
void attentoin(); void attention()
{
char ch ;
gotoxy(20,4);
PRintf("请注重(Attentoin please!)");
gotoxy(20,6);
printf("1.按左右上下方向键移动棋子");
gotoxy(20,8);
printf("2.按空格确定落棋子");
gotoxy(20,10);
printf("3.注重:禁止在棋盘外按空格");
gotoxy(20,12);
printf("你是否接受上叙的游戏规则(Y/N)");
while(1)
{
gotoxy(51,12);
ch=getche();
if(ch=='Y'ch=='y')
break ;
else if(ch=='N'ch=='n')
exit(0);
gotoxy(51,12);
printf(" ");
}
}
void draw_box()
{
int x1,x2,y1,y2 ;
setbkcolor(2);
setcolor(1);
for(x1=1,y1=1,y2=18;x1<=18;x1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI);
for(x1=1,y1=1,x2=18;y1<=18;y1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI);
for(x1=1;x1<=18;x1++)
for(y1=1;y1<=18;y1++)
box[x1][y1]=0 ;
} void draw_circle(int x,int y,int color)
{
setcolor(color);
setlinestyle(SOLID_LINE,0,1);
x=(x+JZ)*BILI ;
y=(y+JS)*BILI ;
circle(x,y,8);
} void judgekey()
{
int i ;
int j ;
switch(key)
{
case LEFT :
if(step_x-1<0)
break ;
else
{
for(i=step_x-1,j=step_y;i>=1;i--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(i<1)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case RIGHT :
if(step_x+1>18)
break ;
else
{
for(i=step_x+1,j=step_y;i<=18;i++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(i>18)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case DOWN :
if((step_y+1)>18)
break ;
else
{
for(i=step_x,j=step_y+1;j<=18;j++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(j>18)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case UP :
if((step_y-1)<0)
break ;
else
{
for(i=step_x,j=step_y-1;j>=1;j--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,2);
break ;
}
if(j<1)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case ESC :
break ;
&nbs
更多精彩
赞助商链接