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开发学院软件开发C++ 魔方算法 阅读

魔方算法

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核心提示:#include<conio.h>#include<stdio.h>#include<stdlib.h>#include<graphics.h>int a[3][3]={1,1,1,1,1,1,1,1,1}; /*IN99vIALIZE SIX PLANS*/ int
#include<conio.h>
#include<stdio.h>
#include<stdlib.h>
#include<graphics.h>
int a[3][3]={1,1,1,1,1,1,1,1,1};            /*IN99vIALIZE SIX PLANS*/
int b[3][3]={2,2,2,2,2,2,2,2,2};
int c[3][3]={4,4,4,4,4,4,4,4,4};
int d[3][3]={3,3,3,3,3,3,3,3,3};
int e[3][3]={5,5,5,5,5,5,5,5,5};
int f[3][3]={7,7,7,7,7,7,7,7,7};
int top[3][3],front[3][3],side[3][3];
int position=0,temp[3]={0,0,0},new[3][3];       /*POS99vION ASSIGN THE ARROW POS99vION*/
int sign;
main()
{
int l=60,x=50,y=50,key,count,input=0,errorcode;         /*L MEANS THE LENTH OF THE SQUARE,X MEANS THE IN99vAIL POS99vION OF X,Y MEANS THE IN99vIAL POS99vION OF Y*/
int a1[3][3]={1,1,1,1,1,1,1,1,1};           /*IN99vIALIZE SIX PLANS FOR BACKUP*/
int b1[3][3]={2,2,2,2,2,2,2,2,2};
int c1[3][3]={4,4,4,4,4,4,4,4,4};
int d1[3][3]={3,3,3,3,3,3,3,3,3};
int e1[3][3]={5,5,5,5,5,5,5,5,5};
int f1[3][3]={7,7,7,7,7,7,7,7,7};
int graphdriver=VGA,graphmode=VGAHI;
initgraph(&graphdriver,&graphmode,"");
errorcode = graphresult();
if (errorcode != grOk)                 /*MEET ERROR*/
{                           /*SHOW THE ERROE*/
PRintf("Graphics error: %s\n", grapherrormsg(errorcode));
printf("Press any key to exit:");
getch();
exit(1);
}
drawing(x,y,l);                    /*DRAWING THE BIG SQUARE*/
drawing(x+400,y,l/2);                 /*DRAWING THE SMALL SQUARE*/
do
{
sign=position%3;                    /*COPY DATA TO SHOW*/
copy (&a,&top);
copy (&b,&front);
copy (&c,&side);
color(x,y,l);                     /*SHOWING THE BIG SQUARE*/
copy (&e,&top);
change2(&top,1);
copy (&f,&front);
change2(&front,2);
copy (&d,&side);
color(x+400,y,l/2);                  /*SHOWING THE SMALL SQUARE*/
setcolor(14);
arrow(x,y,l);
key=bioskey(0);                    /*READ KEYBORD*/
switch(key)
{
case 283:printf("Esc");                /*IF INPUT_KEY="ESC" TO EX99v THE PROGRAM*/
  goto end;
case 20480:setcolor(0);                /*IF INPUT_KEY="DOWN" TO CHANGE THE ARROW*/
   arrow(x,y,l);
   if(position==8)
   position=0;
      else
   position=position+1;
      break;                   /*IF INPUT_KEY="UP" TO CHANGE THE ARROW*/
case 18432:setcolor(0);
   arrow(x,y,l);
   if(position==0)
   position=8;
   else
   position=position-1;
   break;
case 19712:input=1;                  /*IF INPUT_KEY="RIGHT" TO MOVE FORWARD*/
   break;
case 19200:input=3;                  /*IF INPUT_KEY="LEFT" TO MOVE REWARD*/
      break;
case 7181: setcolor(0);                /*IF INPUT_KEY="ENTER" TO RELOAD */
   arrow(x,y,l);
      copy(&a1,&a);
      copy(&b1,&b);
      copy(&c1,&c);
      copy(&d1,&d);
      copy(&e1,&e);
      copy(&f1,&f);
      position=0;
      break;
case 14624:setcolor(0);                /*IF INPUT_KEY="SPACE" TO RANDOM MOVE*/
   arrow(x,y,l);
      randomize();
      position=random(9);
      input=1;
      break;
}
if(input!=0)                      /*USE POS99vION TO JUDGE AND CHANGE DATA*/
{             

Tags:魔方 算法

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