开发学院WEB开发Jsp 用java编写的小游戏源代码分析 阅读

用java编写的小游戏源代码分析

 2008-01-05 20:35:43 来源:WEB开发网   
核心提示:import java.awt.*;import java.awt.event.*;import javax.swing.*;import java.util.*;public class GreedSnake implements KeyListener{JFrame mainFrame;Canvas paintCa
 import java.awt.*;
  import java.awt.event.*;
  import javax.swing.*;
  import java.util.*;
  
  public class GreedSnake implements KeyListener{
   JFrame mainFrame;
   Canvas paintCanvas;
   JLabel labelScore;
   SnakeModel snakeModel = null;
  
   public static final int canvasWidth = 200;
   public static final int canvasHeight = 300;
  
   public static final int nodeWidth = 10;
   public static final int nodeHeight = 10;
  
   public GreedSnake() {
    mainFrame = new JFrame("GreedSnake");
  
    Container cp = mainFrame.getContentPane();
   
    labelScore = new JLabel("Score:");
    cp.add(labelScore, BorderLayout.NORTH);
  
    paintCanvas = new Canvas();
    paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
    paintCanvas.addKeyListener(this);
    cp.add(paintCanvas, BorderLayout.CENTER);
  
    JPanel panelButtom = new JPanel();
    panelButtom.setLayout(new BorderLayout());
    JLabel labelHelp;
    labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
    panelButtom.add(labelHelp, BorderLayout.NORTH);
    labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
    panelButtom.add(labelHelp, BorderLayout.CENTER);
    labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER);
    panelButtom.add(labelHelp, BorderLayout.SOUTH);
    cp.add(panelButtom,BorderLayout.SOUTH);
  
    mainFrame.addKeyListener(this);
    mainFrame.pack();
    mainFrame.setResizable(false);
    mainFrame.setDefaultCloSEOperation(JFrame.EXIT_ON_CLOSE);
    mainFrame.setVisible(true);
    begin();
   }
  
   public void keyPRessed(KeyEvent e){
    int keyCode = e.getKeyCode();
    if (snakeModel.running)
     switch(keyCode){
      case KeyEvent.VK_UP:
       snakeModel.changeDirection(SnakeModel.UP);
       break;
      case KeyEvent.VK_DOWN:
       snakeModel.changeDirection(SnakeModel.DOWN);
       break;
      case KeyEvent.VK_LEFT:
       snakeModel.changeDirection(SnakeModel.LEFT);
       break;
      case KeyEvent.VK_RIGHT:
       snakeModel.changeDirection(SnakeModel.RIGHT);
       break;
      case KeyEvent.VK_ADD:
      case KeyEvent.VK_PAGE_UP:
       snakeModel.speedUp();
       break;
      case KeyEvent.VK_SUBTRACT:
      case KeyEvent.VK_PAGE_DOWN:
       snakeModel.speedDown();
       break;
      case KeyEvent.VK_SPACE:
      case KeyEvent.VK_P:
       snakeModel.changePauseState();
       break;
      default:
     }
  
    if (keyCode == KeyEvent.VK_R
      keyCode == KeyEvent.VK_S
      keyCode == KeyEvent.VK_ENTER){
     snakeModel.running = false;
     begin();
    }

   }
  
   public void keyReleased(KeyEvent e){
   }
  
   public void keyTyped(KeyEvent e){
   }
  
  
   void repaint(){
    Graphics g = paintCanvas.getGraphics();
  
    //draw background
    g.setColor(Color.WHITE);
    g.fillRect(0,0,canvasWidth,canvasHeight);
  
    // draw the snake
    g.setColor(Color.BLACK);
    LinkedList na = snakeModel.nodeArray;
    Iterator it = na.iterator();
    while(it.hasNext()){
     Node n = (Node)it.next();
     drawNode(g,n);
    }
  
    // draw the food
    g.setColor(Color.RED);
    Node n = snakeModel.food;
    drawNode(g,n);
    
    updateScore();
   }
  
   private void drawNode(Graphics g, Node n){
    g.fillRect(n.x*nodeWidth,
          n.y*nodeHeight,
          nodeWidth-1,
          nodeHeight-1);
   }
   
   public void updateScore(){
    String s = "Score: " + snakeModel.score;
    labelScore.setText(s);
   }
  
   void begin(){
    if (snakeModel == null !snakeModel.running){
     snakeModel = new SnakeModel(this,
                   canvasWidth/nodeWidth,
                   canvasHeight/nodeHeight);
     (new Thread(snakeModel)).start();
    }
   }
  
   public static void main(String[] args){
    GreedSnake gs = new GreedSnake();
   }
  }
  
  ///////////////////////////////////////////////////
  // 文件2
  ///////////////////////////////////////////////////
  
  import java.util.*;
  import javax.swing.*;
  
  class SnakeModel implements Runnable{
   GreedSnake gs;
   boolean[][] matrix;
   LinkedList nodeArray = new LinkedList();
   Node food;
   int maxX;
   int maxY;
   int direction = 2;
   boolean running = false;
  
   int timeInterval = 200;
   double speedChangeRate = 0.75;
   boolean paused = false;
   
   int score = 0;
   int countMove = 0;
  
   // UP and DOWN should be even
   // RIGHT and LEFT should be odd
   public static final int UP = 2;
   public static final int DOWN = 4;
   public static final int LEFT = 1;
   public static final int RIGHT = 3;
  
   public SnakeModel(GreedSnake gs, int maxX, int maxY){
    this.gs = gs;
    this.maxX = maxX;
    this.maxY = maxY;
  
    // initial matirx
    matrix = new boolean[maxX][];
    for(int i=0; i<maxX; ++i){
     matrix[i] = new boolean[maxY];
     Arrays.fill(matrix[i],false);
    }
  
    // initial the snake
    int initArrayLength = maxX > 20 ? 10 : maxX/2;
    for(int i = 0; i < initArrayLength; ++i){
     int x = maxX/2+i;
     int y = maxY/2;
     nodeArray.addLast(new Node(x, y));
     matrix[x][y] = true;
    }
  
    food = createFood();
    matrix[food.x][food.y] = true;
   }
  
   public void changeDirection(int newDirection){
    if (direction % 2 != newDirection % 2){

     direction = newDirection;
    }
   }
  
   public boolean moveOn(){
    Node n = (Node)nodeArray.getFirst();
    int x = n.x;
    int y = n.y;
  
    switch(direction){
     case UP:
      y--;
      break;
     case DOWN:
      y++;
      break;
     case LEFT:
      x--;
      break;
     case RIGHT:
      x++;
      break;
    }
  
    if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){
     if (matrix[x][y]){
      if(x == food.x && y == food.y){
       nodeArray.addFirst(food);
       
       int scoreGet = (10000 - 200 * countMove) / timeInterval;
       score += scoreGet > 0? scoreGet : 10;
       countMove = 0;
       
       food = createFood();
       matrix[food.x][food.y] = true;
       return true;
      }
      else
       return false;
     }
     else{
      nodeArray.addFirst(new Node(x,y));
      matrix[x][y] = true;
      n = (Node)nodeArray.removeLast();
      matrix[n.x][n.y] = false;
      countMove++;
      return true;

Tags:java 编写 小游戏

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