Papervision3D: understanding Plane object – part 5
2009-10-21 00:00:00 来源:WEB开发网This is the time to add textures to our plane from a movieclip.
Since I am making a card game, I want to store all cards in a single movieclip and assign each frame to a different plane.
At the moment I have only two frames, one with the front and one with the back of the card, because the creation of the “perfect card” is not over yet…
I am attaching the commented code, and please notice I NEVER add the card clip on the stage using addChild
All the uncommented code has been explained from part 1 to 4
package {
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.events.InteractiveScene3DEvent;
public class papervision extends Sprite {
// this is the movieclip with the cards... currently it holds
// only two cards... the back and the 10 of hearts
public var my_card:card = new card();
public var viewport:Viewport3D=new Viewport3D(500,400,false,true);
public var scene:Scene3D = new Scene3D();
public var camera:Camera3D = new Camera3D();
public var renderer:BasicRenderEngine = new BasicRenderEngine();
// now it's time to use Movie Materials... we can use a movieclip as a material
public var front_material:MovieMaterial;
public var back_material:MovieMaterial;
public var front_plane:Plane;
public var back_plane:Plane;
public var rotation_speed=0;
public var steps=0;
public function papervision() {
// going to frame 2
my_card.gotoAndStop(2);
// assigning the 2nd frame to front_material material
front_material=new MovieMaterial(my_card);
// going to frame 1...
my_card.gotoAndStop(1);
// and assign the 1st frame as material of the back_material material
back_material=new MovieMaterial(my_card);
front_plane=new Plane(front_material,200,250,4,5);
back_plane=new Plane(back_material,200,250,4,5);
addChild(viewport);
camera.focus=100;
camera.zoom=10;
back_plane.rotationY=180;
front_material.interactive=true;
back_material.interactive=true;
scene.addChild(front_plane);
scene.addChild(back_plane);
back_plane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,on_plane_clicked);
front_plane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,on_plane_clicked);
addEventListener(Event.ENTER_FRAME, render);
}
public function render(e:Event) {
if (rotation_speed) {
steps++;
front_plane.yaw(rotation_speed);
back_plane.yaw(rotation_speed);
}
if (steps==180/rotation_speed) {
steps=0;
rotation_speed=0;
}
renderer.renderScene(scene, camera, viewport);
}
public function on_plane_clicked(e:InteractiveScene3DEvent) {
if (steps==0) {
rotation_speed=4;
}
}
}
}
And this is the result:
Click on the card to flip it.
Tags:PapervisionD understanding Plane
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