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androidBitmap圆角与倒影实现

 2012-11-27 14:25:17 来源:WEB开发网   
核心提示:/** * 画一个圆角图 * * @param bitmap * @param roundPx * @return */public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {Bitmap output = Bitmap.c
/**
	 * 画一个圆角图
	 * 
	 * @param bitmap
	 * @param roundPx
	 * @return
	 */
	public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {
		Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
				bitmap.getHeight(), Config.ARGB_8888);
		Canvas canvas = new Canvas(output);
		final int color = 0xff424242;
		final Paint paint = new Paint();
		final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
		final RectF rectF = new RectF(rect);
		paint.setAntiAlias(true);
		canvas.drawARGB(0, 0, 0, 0);
		paint.setColor(color);
		canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
		paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
		canvas.drawBitmap(bitmap, rect, rect, paint);
		return output;
	}

	/**
	 * 创建倒影效果
	 * 
	 * @return
	 */
	public boolean createReflectedImages() {
		// 倒影图和原图之间的距离
		final int reflectionGap = 4;
		int index = 0;
		for (GalleryWith3DData imageId : mImageIds) {
			// 返回原图解码之后的bitmap对象
			Bitmap originalImage = BitmapFactory.decodeResource(
					mContext.getResources(), imageId.getInteger());
			int width = originalImage.getWidth();
			int height = originalImage.getHeight();
			// 创建矩阵对象
			Matrix matrix = new Matrix();
			// 指定矩阵(x轴不变,y轴相反)
			matrix.preScale(1, -1);
			// 将矩阵应用到该原图之中,返回一个宽度不变,高度为原图1/2的倒影位图
			Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
					height / 2, width, height / 2, matrix, false);
			// 创建一个宽度不变,高度为原图+倒影图高度的位图
			Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
					(height + height / 2), Config.ARGB_8888);
			// 将上面创建的位图初始化到画布
			Canvas canvas = new Canvas(bitmapWithReflection);
			canvas.drawBitmap(getRoundedCornerBitmap(originalImage, 20), 0, 0,
					null);
			int len = imageId.getstr().length();
			double lenWeght = len * 50 * 0.9;
			int ban = width / 2;
			int ban1 = (int) (lenWeght / 2);
			int hua = ban - ban1;
			if (imageId.getFlagRecommend()) {
				canvas.rotate(30);
				canvas.drawText(mStrRecommend, hua - 20, 150,
						createPaint(Color.RED));
				canvas.rotate(-30);
			}
			Paint deafaultPaint = new Paint();
			deafaultPaint.setAntiAlias(false);
			canvas.drawBitmap(getRoundedCornerBitmap(reflectionImage, 20), 0,
					height + reflectionGap, null);
			Paint paint = new Paint();
			paint.setAntiAlias(false);
			/**
			 * 参数一:为渐变起初点坐标x位置, 参数二:为y轴位置, 参数三和四:分辨对应渐变终点, 最后参数为平铺方式,
			 * 这里设置为镜像Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变
			 */
			LinearGradient shader = new LinearGradient(0,
					originalImage.getHeight(), 0,
					bitmapWithReflection.getHeight() + reflectionGap,
					0x70ffffff, 0x00ffffff, TileMode.MIRROR);
			// 设置阴影
			paint.setShader(shader);
			paint.setXfermode(new PorterDuffXfermode(
					android.graphics.PorterDuff.Mode.DST_IN));
			// 用已经定义好的画笔构建一个矩形阴影渐变效果
			canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);
			canvas.drawText(imageId.getstr(), hua, 430,
					createPaint(Color.WHITE));
			// 创建一个ImageView用来显示已经画好的bitmapWithReflection
			ImageView imageView = new ImageView(mContext);
			imageView.setImageBitmap(bitmapWithReflection);
			// 设置imageView大小 ,也就是最终显示的图片大小
			imageView.setLayoutParams(new GalleryWith3D.LayoutParams(150, 250));
			// imageView.setScaleType(ScaleType.MATRIX);
			mImages[index++] = imageView;
		}
		return true;
	}

Tags:androidBitmap 圆角 倒影

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