Android事件处理:按键、触摸屏和滚动球的一些实现细节
2010-08-22 04:56:00 来源:WEB开发网}
}
readEvent() 实际上调用的是 com_android_server_KeyInputQueue.cpp (frameworksaseservicesjni)中的:
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,jobject event)
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,&flags, &value, &when);
调用的是 EventHub.cpp (frameworksaselibsui)中的:
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,
int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
int32_t* outValue, nsecs_t* outWhen)
在函数中调用了读设备操作:res = read(mFDs[i].fd, &iev, sizeof(iev));
在构造函数 WindowManagerService()调用 new KeyQ() 以后接着调用了:
mInputThread = new InputDispatcherThread();
...
mInputThread.start();
来启动一个线程 InputDispatcherThread
run()
process();
QueuedEvent ev = mQueue.getEvent(...)
因为WindowManagerService类中: final KeyQ mQueue;
所以实际上 InputDispatcherThread 线程实际上从 KeyQ 的事件队列中读取按键事件。
switch (ev.classType)
case RawInputEvent.CLASS_KEYBOARD:
...
dispatchKey((KeyEvent)ev.event, 0, 0);
mQueue.recycleEvent(ev);
break;
case RawInputEvent.CLASS_TOUCHSCREEN:
//Log.i(TAG, "Read next event " + ev);
dispatchPointer(ev, (MotionEvent)ev.event, 0, 0);
break;
KeyInputQueue.java (frameworksaseservicesjavacomandroidserver):
的线程 Thread mThread = new Thread("InputDeviceReader") 本地调用:
readEvent(ev);读取按键。readEvent 调用的是文件:
com_android_server_KeyInputQueue.cpp (frameworksaseservicesjni)中的函数:
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,
jobject event)
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