游戏过场动画效果
2007-12-23 12:28:55 来源:WEB开发网int effect,gridWidth,num,currentGridWidth,gridHeight,currentGridHeight,deltaWidth,deltaHeight,row,col,sx,sy,sw,sh;
int scnWidth = MY_SCREEN_WIDTH,scnWidth_Half = MY_SCREEN_WIDTH/2,scnHeight = MY_SCREEN_HEIGHT,scnHeight_Half = MY_SCREEN_HEIGHT/2;
/**
* 初始化
*
*/
PRivate void initEffect() {
//subSelected = 0;
// effect = getRandom(0, 20);
effect = Math.abs(random.nextInt())%21;
// System.out.println("Effect::" + effect);
// effect = 19 + (ran.nextInt() >>> 1) % 2;
// effect = 2;
switch (effect) {
default:
break;
case 0: {
// 水平单一百叶窗效果
gridWidth = scnWidth >> 2;// 每一条
num = 4;
currentGridWidth = 0;
gridHeight = 0;
currentGridHeight = 0;
if (scnWidth == 176) {
//deltaWidth = 8;
deltaWidth = 8;
} else if (scnWidth == 128) {
deltaWidth = 2;
} else {
deltaWidth = 3;
}
}
;
break;
case 1: {
// 竖直单一百叶窗效果
gridHeight = scnHeight >> 2;
num = 4;
currentGridHeight = 0;
currentGridWidth = 0;
gridWidth = 0;
if (scnWidth == 176) {
deltaHeight = 8;
} else if (scnWidth == 128) {
deltaHeight = 2;
} else {
deltaHeight = 3;
}
}
;
break;
case 2: {
// 纵横百叶窗效果
gridWidth = scnWidth >> 1;
gridHeight = scnHeight >> 1;
currentGridWidth = 0;
currentGridHeight = 0;
num = 2;
if (scnWidth == 176) {
deltaWidth = 11;
deltaHeight = 13;
} else if (scnWidth == 128) {
deltaWidth = 4;
deltaHeight = 4;
} else {
deltaWidth = 8;
deltaHeight = 9;
}
}
;
break;
[您有足够的威望或权限浏览此文章,以下是加密内容:]
case 3:
case 4: {
// 内聚/外散效果
gridWidth = scnWidth >> 1;
gridHeight = scnHeight >> 1;
currentGridWidth = 0;
currentGridHeight = 0;
// num = 4;
if (scnWidth == 176) {
deltaWidth = 9;
deltaHeight = 11;
} else if (scnWidth == 128) {
deltaWidth = 4;
deltaHeight = 4;
} else {
deltaWidth = 9;
deltaHeight = 11;
}
}
;
break;
case 5:
case 6: {
// 从左/右抽出
currentGridWidth = 0;
gridWidth = scnWidth;
// col = 1;
if (scnWidth == 176) {
deltaWidth = 16;
} else if (scnWidth == 128) {
deltaWidth = 16;
} else {
deltaWidth = 16;
}
}
;
break;
case 7:
case 8: {
// 从上/下抽出
currentGridHeight = 0;
gridHeight = scnHeight;
// row = 1;
deltaHeight = 16;
}
;
break;
case 9: // 从上下往中央
case 10: {
// 中央往上下
currentGridHeight = 0;
gridHeight = scnHeight_Half;
deltaHeight = 8;
}
;
break;
case 11: // 左右往中央
case 12: {
// 中央往左右
currentGridWidth = 0;
gridWidth = scnWidth_Half;
deltaWidth = 8;
}
;
break;
case 13: // 加号往外
case 14: {
// 加号往内
currentGridHeight = currentGridWidth = 0;
gridWidth = scnWidth_Half;
gridHeight = scnHeight_Half;
if (scnWidth == 176) {
deltaWidth = 11;
deltaHeight = 13;
} else if (scnWidth == 128) {
deltaWidth = deltaHeight = 8;
} else {
deltaWidth = 11;
deltaHeight = 13;
}
}
;
break;
case 15: {
// 从右上抽入
}
case 16: {
// 从左上抽入
}
case 17: {
// 从右下抽入
}
case 18: {
// 从左下抽入
currentGridHeight = currentGridWidth = 0;
gridWidth = scnWidth;
gridHeight = scnHeight;
if (scnWidth == 176) {
deltaWidth = 11;
deltaHeight = 13;
} else if (scnWidth == 128) {
deltaWidth = deltaHeight = 8;
} else {
deltaWidth = 11;
deltaHeight = 13;
}
}
;
break;
case 19: {
// 水平梳理
currentGridWidth = 0;
gridWidth = scnWidth;
gridHeight = scnHeight >> 2;
row = 4;
if (scnWidth == 176) {
deltaWidth = 22;
} else if (scnWidth == 128) {
deltaWidth = 8;
} else {
deltaWidth = 8;
}
}
;
break;
case 20: {
// 垂直梳理
currentGridHeight = 0;
gridHeight = scnHeight;
gridWidth = scnWidth >> 2;
col = 4;
if (scnWidth == 176) {
deltaHeight = 26;
} else if (scnWidth == 128) {
deltaHeight = 8;
} else {
deltaHeight = 8;
}
}
;
break;
}
// 这里保证在过场动画显示过程中不会受到玩家按键的影响
//cleanKeyStates(13);
// gg.setClip(0, 0, scnWidth, scnHeight);
}
private void doPaintInterludeEffect(){
switch (gameStates) {
case -1:
break;
case 0:
paintLogo();
break;
case 1:
paintLoading();
break;
case 2:
paintMainMenu();
break;
case 3:
paintHelp();
break;
case 4:
paintAbout();
break;
case 5:
paintIntrodUCtion();
break;
case 6:
paintGuide();
break;
case 7:
paintControl();
break;
case 8:
paintCustom();
break;
case 9:
paintStaff();
break;
case 10:
paintOption();
break;
case 11:
paintMain();
break;
/*********************** 玩家更新 ***********************/
case GS_P_NAV: // 玩家选择单位
paintGS_P_NAV();
break;
case GS_SYS_MENU: // 选择了空地,出现系统菜单
paintGS_SYS_MENU();
break;
case GS_P_SLT_MOV: // 玩家选择移动目标
paintGS_P_SLT_MOV();
break;
case GS_P_MOVING: // 玩家单位移动中
paintGS_P_MOVING();
break;
case GS_P_CONFIRM_MOV: // 玩家确定移动菜单
paintGS_P_CONFIRM_MOV();
break;
case GS_P_SLT_TARGET: // 玩家选择攻击目标
paintGS_P_SLT_TARGET();
break;
/********************** 敌人更新 *********************/
case GS_E_NAV: // 敌人选择单位
paintGS_E_NAV();
break;
case GS_E_MOVING: // 敌人移动
paintGS_E_MOVING();
break;
/********************** 公有更新 *********************/
case GS_FIGHTING: // 战斗
paintGS_FIGHTING();
break;
case GS_VIEW_UNIT_INFO: // 查看单位信息
paintGS_VIEW_UNIT_INFO();
break;
/********************** 事件相关更新 *******************/
case GS_TALK: // 对话
paintGS_TALK();
break;
case GS_MOV: // 控制单位移动
paintGS_MOV();
break;
case GS_Flash_CELL: // 地块闪动
paintGS_FLASH_CELL();
break;
}
}
/**
* 画各种菜单/场景切换动画
*
* @author 薛永
*
*
*/
private void interludeEffect() {
gg.setClip(0, 0, scnWidth, scnHeight);
switch (effect) {
default:
break;
case -1: {
// 特效完毕
sx = 0;
sy = 0;
sw = scnWidth;
sh = scnHeight;
switch (gameStates) {
case -1:
break;
case 0:
paintLogo();
break;
case 1:
paintLoading();
break;
case 2:
paintMainMenu();
break;
case 3:
paintHelp();
break;
case 4:
paintAbout();
break;
case 5:
paintIntroduction();
break;
case 6:
paintGuide();
break;
case 7:
paintControl();
break;
case 8:
paintCustom();
break;
case 9:
paintStaff();
break;
case 10:
paintOption();
break;
case 11:
paintMain();
break;
/*********************** 玩家更新 ***********************/
case GS_P_NAV: // 玩家选择单位
paintGS_P_NAV();
break;
case GS_SYS_MENU: // 选择了空地,出现系统菜单
paintGS_SYS_MENU();
break;
case GS_P_SLT_MOV: // 玩家选择移动目标
paintGS_P_SLT_MOV();
break;
case GS_P_MOVING: // 玩家单位移动中
paintGS_P_MOVING();
break;
case GS_P_CONFIRM_MOV: // 玩家确定移动菜单
paintGS_P_CONFIRM_MOV();
break;
case GS_P_SLT_TARGET: // 玩家选择攻击目标
paintGS_P_SLT_TARGET();
break;
/********************** 敌人更新 *********************/
case GS_E_NAV: // 敌人选择单位
paintGS_E_NAV();
break;
case GS_E_MOVING: // 敌人移动
paintGS_E_MOVING();
break;
/********************** 公有更新 *********************/
case GS_FIGHTING: // 战斗
paintGS_FIGHTING();
break;
case GS_VIEW_UNIT_INFO: // 查看单位信息
paintGS_VIEW_UNIT_INFO();
break;
/********************** 事件相关更新 *******************/
case GS_TALK: // 对话
paintGS_TALK();
break;
case GS_MOV: // 控制单位移动
paintGS_MOV();
break;
case GS_FLASH_CELL: // 地块闪动
paintGS_FLASH_CELL();
break;
}
}
;
break;
case 1: {
// 水平百叶窗
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
for (int i = num; --i >= 0;) {
// gg.setColor(color);
// gg.fillRect(0, i * gridLen, scnWidth, currentGridLen);
sx = 0;
sy = i * gridHeight;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, i * gridHeight, scnWidth, currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
}
} else {
effect = -1;
}
}
;
break;
case 0: {
// 垂直百叶窗
if (currentGridWidth < gridWidth) {
currentGridWidth += (deltaWidth++);
for (int i = num; --i >= 0;) {
// gg.setColor(color);
sx = i * gridWidth;
sy = 0;
sw = currentGridWidth;
sh = scnHeight;
gg.setClip(i * gridWidth, 0, currentGridWidth, scnHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
}
} else {
effect = -1;
}
}
;
break;
case 2: {
// 水平纵横交错百叶窗
if (currentGridHeight < gridHeight) {
// S60:: 176 * 208
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
// S40:: 128 * 128
// currentGridHeight += 4;
// currentGridWidth += 4;
for (int i = num; --i >= 0;) {
for (int j = num; --j >= 0;) {
sx = j * gridWidth;
sy = i * gridHeight;
sw = currentGridWidth;
sh = currentGridHeight;
gg.setClip(j * gridWidth, i * gridHeight,
currentGridWidth, currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
}
}
} else {
effect = -1;
}
}
;
break;
case 3: {
// 内聚效果
if (currentGridHeight < gridHeight) {
// S60:: 176 * 208
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
// S40::128 * 128
// currentGridHeight += 4;
// currentGridWidth += 4;
sx = scnWidth_Half - currentGridWidth;
sy = scnHeight_Half - currentGridHeight;
sw = currentGridWidth << 1;
sh = currentGridHeight << 1;
gg.setClip(scnWidth_Half - currentGridWidth, scnHeight_Half
- currentGridHeight, currentGridWidth << 1,
currentGridHeight << 1);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
// for (int i = num; --i >= 0;) {
// for (int j = num; --j >= 0;) {
// gg.setClip(scnWidth_Half - currentGridWidth,
// scnHeight_Half - currentGridHeight,
// currentGridWidth << 1, currentGridHeight << 1);
// doPaintCreatePlayer();
// gg.setClip(0, 0, scnWidth, scnHeight);
// }
// }
} else {
effect = -1;
}
}
;
break;
case 4: {
// 外散效果
if (currentGridHeight < gridHeight) {
// S60::176 * 208
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
// S40::128 * 128
// currentGridHeight += 4;
// currentGridWidth += 4;
sx = 0;
sy = 0;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, 0, scnWidth, currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = 0;
sy = scnHeight - currentGridHeight;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, scnHeight - currentGridHeight, scnWidth,
currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = 0;
sy = currentGridHeight;
sw = currentGridWidth;
sh = (scnHeight_Half - currentGridHeight) << 1;
gg.setClip(0, currentGridHeight, currentGridWidth,
(scnHeight_Half - currentGridHeight) << 1);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = scnWidth - currentGridWidth;
sy = currentGridHeight;
sw = currentGridWidth;
sh = (scnHeight_Half - currentGridHeight) << 1;
gg.setClip(scnWidth - currentGridWidth, currentGridHeight,
currentGridWidth,
(scnHeight_Half - currentGridHeight) << 1);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 5: {
// 从左抽出
if (currentGridWidth < gridWidth) {
currentGridWidth += (deltaWidth++);
sx = 0;
sy = 0;
sw = currentGridWidth;
sh = scnHeight;
gg.setClip(0, 0, currentGridWidth, scnHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 6: {
// 从右抽出
if (currentGridWidth < gridWidth) {
currentGridWidth += (deltaWidth++);
sx = scnWidth - currentGridWidth;
sy = 0;
sw = currentGridWidth;
sh = scnHeight;
gg.setClip(scnWidth - currentGridWidth, 0, currentGridWidth,
scnHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 7: {
// 从上抽出
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
sx = 0;
sy = 0;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, 0, scnWidth, currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 8: {
// 从下抽出
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
sx = 0;
sy = scnHeight - currentGridHeight;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, scnHeight - currentGridHeight, scnWidth,
currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 9: {
// 上下往中央
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
sx = 0;
sy = 0;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, 0, scnWidth, currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = 0;
sy = scnHeight - currentGridHeight;
sw = scnWidth;
sh = currentGridHeight;
gg.setClip(0, scnHeight - currentGridHeight, scnWidth,
currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 10: {
// 中央往上下
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
sx = 0;
sy = gridHeight - currentGridHeight;
sw = scnWidth;
sh = currentGridHeight << 1;
gg.setClip(0, gridHeight - currentGridHeight, scnWidth,
currentGridHeight << 1);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 11: {
// 左右往中央
if (currentGridWidth < gridWidth) {
currentGridWidth += (deltaWidth++);
sx = 0;
sy = 0;
sw = currentGridWidth;
sh = scnHeight;
gg.setClip(0, 0, currentGridWidth, scnHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = scnWidth - currentGridWidth;
sy = 0;
sw = currentGridWidth;
sh = scnHeight;
gg.setClip(scnWidth - currentGridWidth, 0, currentGridWidth,
scnHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 12: {
// 中央往左右
if (currentGridWidth < gridWidth) {
currentGridWidth += (deltaWidth++);
sx = gridWidth - currentGridWidth;
sy = 0;
sw = currentGridWidth << 1;
sh = scnHeight;
gg.setClip(gridWidth - currentGridWidth, 0,
currentGridWidth << 1, scnHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 13: {
// 加号向外
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
sx = 0;
sy = gridHeight - currentGridHeight;
sw = scnWidth;
sh = currentGridHeight << 1;
gg.setClip(0, gridHeight - currentGridHeight, scnWidth,
currentGridHeight << 1);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = gridWidth - currentGridWidth;
sy = 0;
sw = currentGridWidth << 1;
sh = gridHeight - currentGridHeight;
gg.setClip(gridWidth - currentGridWidth, 0,
currentGridWidth << 1, gridHeight - currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = gridWidth - currentGridWidth;
sy = gridHeight + currentGridHeight;
sw = currentGridWidth << 1;
sh = gridHeight - currentGridHeight;
gg.setClip(gridWidth - currentGridWidth, gridHeight
+ currentGridHeight, currentGridWidth << 1, gridHeight
- currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 14: {
// 加号向内
if (currentGridWidth < gridWidth) {
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
int _width = currentGridWidth;
int _height = currentGridHeight;
sx = 0;
sy = 0;
sw = _width;
sh = _height;
gg.setClip(0, 0, _width, _height);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = 0;
sy = scnHeight - currentGridHeight;
sw = _width;
sh = _height;
gg.setClip(0, scnHeight - currentGridHeight, _width, _height);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
sx = scnWidth - currentGridWidth;
sy = 0;
sw = _width;
sh = _height;
gg.setClip(scnWidth - currentGridWidth, 0, _width, _height);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnWidth);
sx = scnWidth - currentGridWidth;
sy = scnHeight - currentGridHeight;
sw = _width;
sh = _height;
gg.setClip(scnWidth - currentGridWidth, scnHeight
- currentGridHeight, _width, _height);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 15: {
// 向右上抽入
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
sx = 0;
sy = scnHeight - currentGridHeight;
sw = currentGridWidth;
sh = currentGridHeight;
gg.setClip(0, scnHeight - currentGridHeight, currentGridWidth,
currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 16: {
// 向左上抽入
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
sx = gridWidth - currentGridWidth;
sy = gridHeight - currentGridHeight;
sw = currentGridWidth;
sh = currentGridHeight;
gg.setClip(gridWidth - currentGridWidth, gridHeight
- currentGridHeight, currentGridWidth,
currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 17: {
// 向右下抽入
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
sx = 0;
sy = 0;
sw = currentGridWidth;
sh = currentGridHeight;
gg.setClip(0, 0, currentGridWidth, currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 18: {
// 向左下抽入
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
currentGridWidth += (deltaWidth++);
sx = scnWidth - currentGridWidth;
sy = 0;
sw = currentGridWidth;
sh = currentGridHeight;
gg.setClip(scnWidth - currentGridWidth, 0, currentGridWidth,
currentGridHeight);
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
} else {
effect = -1;
}
}
;
break;
case 19: {
// 水平梳理
if (currentGridWidth < gridWidth) {
currentGridWidth += (deltaWidth++);
for (int i = row; --i >= 0;) {
if ((i & 1) == 0) {
sx = 0;
sy = (i) * gridHeight;
sw = currentGridWidth;
sh = gridHeight;
gg.setClip(0, (i) * gridHeight, currentGridWidth,
gridHeight);
} else {
sx = scnWidth - currentGridWidth;
sy = (i) * gridHeight;
sw = currentGridWidth;
sh = gridHeight;
gg.setClip(scnWidth - currentGridWidth, (i)
* gridHeight, currentGridWidth, gridHeight);
}
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
}
} else {
effect = -1;
}
}
;
break;
case 20: {
// 垂直梳理
if (currentGridHeight < gridHeight) {
currentGridHeight += (deltaHeight++);
for (int i = col; --i >= 0;) {
if ((i & 1) == 0) {
sx = (i) * gridWidth;
sy = 0;
sw = gridWidth;
sh = currentGridHeight;
gg.setClip((i) * gridWidth, 0, gridWidth,
currentGridHeight);
} else {
sx = (i) * gridWidth;
sy = gridHeight - currentGridHeight;
sw = gridWidth;
sh = currentGridHeight;
gg.setClip((i) * gridWidth, gridHeight
- currentGridHeight, gridWidth,
currentGridHeight);
}
doPaintInterludeEffect();
gg.setClip(0, 0, scnWidth, scnHeight);
}
} else {
effect = -1;
}
}
;
break;
}
}
(出处:http://www.cncms.com)
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