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开发学院软件开发C++ c程序设计教程7-16号习题,见笑了 阅读

c程序设计教程7-16号习题,见笑了

 2008-03-08 12:27:30 来源:WEB开发网   
核心提示:#include "stdio.h"#include "stdlib.h"#include "time.h"intAvg1=0;intAvg2=0;void _Shuffle (int[][13]); /*洗牌*/void _Deal(const int [
#include "stdio.h"
#include "stdlib.h"
#include "time.h" int Avg1=0;
int Avg2=0;
void _Shuffle (int[][13]); /*洗牌*/  void   _Deal(const int [][13], /*发牌*/
  const char *[],
  const char *[],int [],int [],int,int); void _JustPair(int [],const int); /*判定'对子牌'*/ void _JustSuit(int [],int ); /*判定 '花色' */
int _PRintResult(int,const char *[], /*打印结果*/
   const char *[],const int *,int *,int); void _FirstHandDesk(const int *Desk,const char *Suit,
   const char * Face,int *FaceArray,
   int *SuitArray); void _SecondHandDesk(const int *Desk,const char *Suit,
   const char * Face,int *FaceArray,
   int *SuitArray); void _CompareResult(void);   int main()
; /*花色指针数组*/
 char *Face[13]={"A","2","3","4","5",
         "6","7","8","9","10",
         "J","Q","K"};  /*面值指针数组*/  int Desk[4][13]=; /*一副牌,行表示花色,
    列表示面值*/
 
 int FaceArray[13]=; /*牌面值数组*/  int   SuitArray[4]=; /*牌花色数组*/  int i,j,N=1;
 
 
 srand(time(NULL));  /*随机种子函数*/  
 printf("The desk do not be shuffled. ");   for (i=0;i<4;i++)
 {
 for (j=0;j<13;j++)
  {
  Desk[i][j]=N;
  N++;
  printf(" %2d",Desk[i][j]);
  }   printf(" ");  }
 
   _Shuffle(Desk); /*高效洗牌,存入Desk数组中*/  _Shuffle(Desk);  printf(" The desk had been shuffled. ");  for (i=0;i<4;i++)
 {
 for (j=0;j<13;j++)
  {
  
  printf(" %2d",Desk[i][j]);
  }   printf(" ");  }
 _FirstHandDesk(Desk,Suit,Face,FaceArray,SuitArray);  /**/  _SecondHandDesk(Desk,Suit,Face,FaceArray,SuitArray); /* _Deal(Desk,Suit,Face,FaceArray,SuitArray); */  /*发牌,处理*/  
/* _PrintResult(13,Face,Suit,FaceArray,SuitArray,4);  */   /*打印结果*/ 
 
 _CompareResult();
 
 return 0;
}
void _Shuffle(int _wDesk[][13])
{
 
 int i,j;
 int _Row,_Column;
 int _Temp;  /*让Desk数组中顺序初始化的发牌号,同随机产生的数组下标确定的发牌号互换,
 所以一共只需要互换52次即可洗牌,原来的算法可能是无限次*/  /*for (_Card=1;_Card <= 52;_Card++)
 {
 _Row = rand() % 4; 
 _Column = rand() % 13;     while (_wDesk[_Row][_Column] != 0)
  
 {
  _Row = rand() % 4;
  _Column = rand() % 13;    
 }  _wDesk[_Row][_Column] = _Card; */
 
 
 for (i=0;i<4;i++ )
  {
 for (j=0;j<13;j++)
  {
  _Row = rand() % 4;
  _Column = rand() % 13;
  
  _Temp = _wDesk[i][j];   _wDesk[i][j] = _wDesk[_Row][_Column];   _wDesk[_Row][_Column] = _Temp;   
  }
  }
} void _FirstHandDesk(const int *Desk,const char *Suit,
   const char * Face,int *FaceArray,
   int *SuitArray) {
 int _InitNum = 1; /*第一手牌的初始发牌顺序号,即1,3,5,...*/
 int _Step=2; /*求奇数的步长*/
 int i;   for (i=0;i<13;i++) /*初始化FaceArray,SuitArray数组,由于第一,二手牌都用*/
 FaceArray[i]=0;
 
  for (i=0;i<13;i++)
 SuitArray[i]=0;
 printf(" The FirstHand Desk: ");  _Deal(Desk,Suit,Face,FaceArray,SuitArray,_InitNum,_Step);  /*在Desk中查找顺序号代表的牌,并且统计面值,花色*/  Avg1 = _PrintResult(13,Face,Suit,FaceArray,SuitArray,4);
 
 /*将第一手牌打印,并且返回积分平均值,用来和第二手牌比较输赢*/
}
void _SecondHandDesk(const int *Desk,const char *Suit,
   const char * Face,int *FaceArray,
   int *SuitArray) {
 int _InitNum = 2; /*第二手牌的初始发牌顺序号,即2,4,6,...*/
 int _Step=2; /*求偶数的步长*/
 int i;   for (i=0;i<13;i++)
 FaceArray[i]=0;
 
  for (i=0;i<13;i++)
 SuitArray[i]=0;
 printf(" The SecondHand Desk: ");  _Deal(Desk,Suit,Face,FaceArray,SuitArray,_InitNum,_Step);  Avg2 = _PrintResult(13,Face,Suit,FaceArray,SuitArray,4);  /*将第二手牌打印,并且返回积分平均值,用来和第一手牌比较输赢*/
 
}
void _Deal(const int _wDeck[][13],const char * _wSuit[],
  const char * _wFace[],int _FaceArray[],
  int _SuitArray[],int _InitNum,int _Step)
{
 int _Card=0, _Row,_Column;
   for (_Card = _InitNum;_Card <= 10;_Card += _Step)
 
 /*查找发牌序号对应的牌*/  {
 
 for (_Row = 0;_Row < 4 ;_Row++ )
 
  for (_Column = 0;_Column < 13 ;_Column++)
     if (_wDeck[_Row][_Column] == _Card)
  {
   _JustPair(_FaceArray,_Column); 
   /*判定发的牌数是否有对子,
   传入面值数组中*/    _JustSuit(_SuitArray,_Row);    /*判定发的牌是否为同色
   传入花色数组中*/    printf("%5s of %-8s%c",_wFace[_Column],_wSuit[_Row]
     ,(_Card % 2==(_InitNum % 2)) ? ' ' : ' ');    /*打印发的牌*/
  }  
 }  }
void _JustPair(int _FaceArray[],const int _Column)
void _JustSuit(int _SuitArray[],int _Row)
{
  _SuitArray[_Row]++;/*给传入的_Row(花色)记数*/
} int  _PrintResult(int _Size, const char *_Face[],
          const char *_Suit[],const int *_FaceArray,
   int *_SuitArray,int _RowSize)
{
 int i;
 int Temp=0;
 
 int Sum=0; /*每手牌的积分变量*/
 printf(" ");   for (i=0;i<_Size ;i++)
 {
 /*根据_FaceArray[]判定相同面值的牌有几张*/    switch (_FaceArray[i])
   {
   case 1: printf(" %s ", _Face[i]);Sum += i;break;    /* 积分变量加上牌面值 */    case 2: printf(" 一对 %s ", _Face[i]);Sum += i * 2 + 10;break;   /*积分变量加上牌面值 * 2 表示两张, + 10 可以大于大面值单牌的积分*/    case 3: printf(" 三张 %s ", _Face[i]);Sum += i * 3 + 30;break;    /*积分变量加上牌面值 * 3 表示三张, + 30 可以大于大面值对子牌的积分*/    case 4: printf(" 四张 %s ", _Face[i]);Sum += i * 4 + 50;break;
  
   }
 
 if (i >= 0 && i <= 11)
   {    if (_FaceArray[i] == _FaceArray[i+1]  && _FaceArray[i] == 1)
     /*判定发的几张牌是不是顺子,
  前一张和后一张面值记数都相等且为1*/     Temp++;  /*类加器应该等于发的牌数*/    
   
   }
 
 }  printf(" ");     for (i=0;i<_RowSize;i++)
 {
   if (_SuitArray[i] == 5)
  {
   printf("%s  同花 ",_Suit[i]);    Sum += 150;    /*假如是同花应该再加150分*/    break;    /*判定每一种花色的牌的记数个数,为5即为同花*/
  }   else  if (_SuitArray[i]>=1 _SuitArray[i]<=4)
 
  {
  printf("不是同花 ");
  break;
  }   else  if (Temp==4)
  {
   printf("顺子 ");    Sum += 100;   /*顺子应该再加100分*/
  
  }
 }  return Sum / 5;  /*返回积分的平均值*/
} void _CompareResult(void)
{
 
  if ((Avg1 / 2 ) > Avg2) /*假如第一手牌的平均积分/2 > 第二手牌的平均积分,可以断定第一手牌必胜*/
 {
 printf(
  " The Firsthand desk must win. FirstHand's average is %d SecondHand's average is %d",Avg1,Avg2);
 }  else  if (Avg1 > Avg2)
 {
 printf(
  " The Firsthand desk would win. FirstHand's average is %d SecondHand's average is %d",Avg1,Avg2);
 }   if (Avg1 < (Avg2 / 2))
 {
 printf(
  " The Secondhand desk must win. FirstHand's average is %d SecondHand's average is %d",Avg1,Avg2);
 }  else  if (Avg1 < Avg2 )
 {
  printf(
  " The Secondhand desk would win. FirstHand's average is %d SecondHand's average is %d",Avg1,Avg2);
 } }  

Tags:程序设计 教程 习题

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