java多线程设计模式详解之四
2008-01-05 19:09:21 来源:WEB开发网ReadWriteLock
多线程读写同一个对象的数据是很普遍的,通常,要避免读写冲突,必须保证任何时候仅有一个线程在写入,有线程正在读取的时候,写入操作就必须等待。简单说,就是要避免“写-写”冲突和“读-写”冲突。但是同时读是答应的,因为“读-读”不冲突,而且很安全。
要实现以上的ReadWriteLock,简单的使用synchronized就不行,我们必须自己设计一个ReadWriteLock类,在读之前,必须先获得“读锁”,写之前,必须先获得“写锁”。举例说明:
DataHandler对象保存了一个可读写的char[]数组:
package com.crackj2ee.thread;
public class DataHandler {
// store data:
PRivate char[] buffer = "AAAAAAAAAA".toCharArray();
private char[] doRead() {
char[] ret = new char[buffer.length];
for(int i=0; i
sleep(3);
}
return ret;
}
private void doWrite(char[] data) {
if(data!=null) {
buffer = new char[data.length];
for(int i=0; i
sleep(10);
}
}
}
private void sleep(int ms) {
try {
Thread.sleep(ms);
}
catch(InterruptedException ie) {}
}
}
doRead()和doWrite()方法是非线程安全的读写方法。为了演示,加入了sleep(),并设置读的速度大约是写的3倍,这符合通常的情况。
为了让多线程能安全读写,我们设计了一个ReadWriteLock:
package com.crackj2ee.thread;
public class ReadWriteLock {
private int readingThreads = 0;
private int writingThreads = 0;
private int waitingThreads = 0; // waiting for write
private boolean preferWrite = true;
public synchronized void readLock() throws InterruptedException {
while(writingThreads>0 (preferWrite && waitingThreads>0))
this.wait();
readingThreads++;
}
public synchronized void readUnlock() {
readingThreads--;
preferWrite = true;
notifyAll();
}
public synchronized void writeLock() throws InterruptedException {
waitingThreads++;
try {
while(readingThreads>0 writingThreads>0)
this.wait();
}
finally {
waitingThreads--;
}
writingThreads++;
}
public synchronized void writeUnlock() {
writingThreads--;
preferWrite = false;
notifyAll();
}
}
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