数据结构C#版线性表(Data Structure)之单链表(LinkList)
2010-10-17 14:15:36 来源:WEB开发网核心提示:每个元素至少具有二个属性:data和next,data用来存放数据,数据结构C#版线性表(Data Structure)之单链表(LinkList),而next用来指出它后面的元素是谁(有点“指针”的意思),链表中的元素,下面是单链表的实现:using System;using System.T
每个元素至少具有二个属性:data和next。data用来存放数据,而next用来指出它后面的元素是谁(有点“指针”的意思)。
链表中的元素,通常也称为节点Node,下面是泛型版本的Node.cs
namespace 线性表 { public class Node<T> { private T data; private Node<T> next; public Node(T val, Node<T> p) { data = val; next = p; } public Node(Node<T> p) { next = p; } public Node(T val) { data = val; next = null; } public Node() { data = default(T); next = null; } public T Data { get { return data; } set { data = value; } } public Node<T> Next { get { return next; } set { next = value; } } } }
链表在存储上并不要求所有元素按顺序存储,因为用节点的next就能找到下一个节点,这好象一根“用珠子串成的链子”,要找到其中的某一颗珠子,只要从第一
颗节点(通常称为Head节点)开始,不断根据next指向找到下一个,直到找到需要的节点为止。
链表中需要有一个Head节点做为开始,这跟顺序表有所不同,下面是单链表的实现:
using System; using System.Text; namespace 线性表 { public class LinkList<T> : IListDS<T> { private Node<T> head; public Node<T> Head { get { return head; } set { head = value; } } public LinkList() { head = null; } /// <summary> /// 类索引器 /// </summary> /// <param name="index"></param> /// <returns></returns> public T this[int index] { get { return this.GetItemAt(index); } } /// <summary> /// 返回单链表的长度 /// </summary> /// <returns></returns> public int Count() { Node<T> p = head; int len = 0; while (p != null) { len++; p = p.Next; } return len; } /// <summary> /// 清空 /// </summary> public void Clear() { head = null; } /// <summary> /// 是否为空 /// </summary> /// <returns></returns> public bool IsEmpty() { return head == null; } /// <summary> /// 在最后附加元素 /// </summary> /// <param name="item"></param> public void Append(T item) { Node<T> d = new Node<T>(item); Node<T> n = new Node<T>(); if (head == null) { head = d; return; } n = head; while (n.Next != null) { n = n.Next; } n.Next = d; } //前插 public void InsertBefore(T item, int i) { if (IsEmpty() || i < 0) { Console.WriteLine("List is empty or Position is error!"); return; } //在最开头插入 if (i == 0) { Node<T> q = new Node<T>(item); q.Next = Head;//把"头"改成第二个元素 head = q;//把自己设置为"头" return; } Node<T> n = head; Node<T> d = new Node<T>(); int j = 0; //找到位置i的前一个元素d while (n.Next != null && j < i) { d = n; n = n.Next; j++; } if (n.Next == null) //说明是在最后节点插入(即追加) { Node<T> q = new Node<T>(item); n.Next = q; q.Next = null; } else { if (j == i) { Node<T> q = new Node<T>(item); d.Next = q; q.Next = n; } } } /// <summary> /// 在位置i后插入元素item /// </summary> /// <param name="item"></param> /// <param name="i"></param> public void InsertAfter(T item, int i) { if (IsEmpty() || i < 0) { Console.WriteLine("List is empty or Position is error!"); return; } if (i == 0) { Node<T> q = new Node<T>(item); q.Next = head.Next; head.Next = q; return; } Node<T> p = head; int j = 0; while (p != null && j < i) { p = p.Next; j++; } if (j == i) { Node<T> q = new Node<T>(item); q.Next = p.Next; p.Next = q; } else { Console.WriteLine("Position is error!"); } } /// <summary> /// 删除位置i的元素 /// </summary> /// <param name="i"></param> /// <returns></returns> public T RemoveAt(int i) { if (IsEmpty() || i < 0) { Console.WriteLine("Link is empty or Position is error!"); return default(T); } Node<T> q = new Node<T>(); if (i == 0) { q = head; head = head.Next; return q.Data; } Node<T> p = head; int j = 0; while (p.Next != null && j < i) { j++; q = p; p = p.Next; } if (j == i) { q.Next = p.Next; return p.Data; } else { Console.WriteLine("The node is not exist!"); return default(T); } } /// <summary> /// 获取指定位置的元素 /// </summary> /// <param name="i"></param> /// <returns></returns> public T GetItemAt(int i) { if (IsEmpty()) { Console.WriteLine("List is empty!"); return default(T); } Node<T> p = new Node<T>(); p = head; if (i == 0) { return p.Data; } int j = 0; while (p.Next != null && j < i) { j++; p = p.Next; } if (j == i) { return p.Data; } else { Console.WriteLine("The node is not exist!"); return default(T); } } //按元素值查找索引 public int IndexOf(T value) { if (IsEmpty()) { Console.WriteLine("List is Empty!"); return -1; } Node<T> p = new Node<T>(); p = head; int i = 0; while (!p.Data.Equals(value) && p.Next != null) { p = p.Next; i++; } return i; } /// <summary> /// 元素反转 /// </summary> public void Reverse() { LinkList<T> result = new LinkList<T>(); Node<T> t = this.head; result.Head = new Node<T>(t.Data); t = t.Next; //(把当前链接的元素从head开始遍历,逐个插入到另一个空链表中,这样得到的新链表正好元素顺序跟原链表是相反的) while (t!=null) { result.InsertBefore(t.Data, 0); t = t.Next; } this.head = result.head;//将原链表直接挂到"反转后的链表"上 result = null;//显式清空原链表的引用,以便让GC能直接回收 } public override string ToString() { StringBuilder sb = new StringBuilder(); Node<T> n = this.head; sb.Append(n.Data.ToString() + ","); while (n.Next != null) { sb.Append(n.Next.Data.ToString() + ","); n = n.Next; } return sb.ToString().TrimEnd(','); } } }
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