开发学院WEB开发ASP.NET 稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的... 阅读

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持

 2010-10-12 12:30:02 来源:WEB开发网   
核心提示: UdpAnySourceMulticastChannel.cs代码/** 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即“任意源多播”* 多播组基于 IGMP(Internet Group Man

UdpAnySourceMulticastChannel.cs

代码

/*
 * 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即“任意源多播”
 * 多播组基于 IGMP(Internet Group Management Protocol),即“Internet组管理协议”
 *
 * UdpAnySourceMulticastClient - 一个发送信息到多播组并从任意源接收多播信息的客户端,即 ASM 客户端
 *     BeginJoinGroup(), EndJoinGroup() - 加入多播组的异步方法
 *     BeginReceiveFromGroup(), EndReceiveFromGroup() - 从多播组接收信息的异步方法(可以理解为接收多播组内所有成员发送的信息)
 *     BeginSendToGroup(), EndSendToGroup() - 发送信息到多播组的异步方法(可以理解为发送信息到多播组内的全部成员)
 *     ReceiveBufferSize - 接收信息的缓冲区大小
 *     SendBufferSize - 发送信息的缓冲区大小
 *    
 *     BeginSendTo(), EndSendTo() - 发送信息到指定目标的异步方法
 *     BlockSource() - 阻止指定源,以便不再接收该源发来的信息
 *     UnblockSource() - 取消阻止指定源
 *     MulticastLoopback - 发出的信息是否需要传给自己
 *
 * 本例为一个通过 UdpAnySourceMulticastClient 实现 ASM 客户端的帮助类
 */

using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using System.Text;
using System.Net.Sockets;

namespace Silverlight40.Communication
{
    public class UdpAnySourceMulticastChannel : IDisposable
    {
        private UdpAnySourceMulticastClient _client;

        // 接收信息的缓冲区
        private byte[] _buffer;
        // 此客户端是否加入了多播组
        private bool _isJoined;

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="groupAddress">多播组地址</param>
        /// <param name="port">客户端端口</param>
        /// <param name="maxMessageSize">接收信息的缓冲区大小</param>
        public UdpAnySourceMulticastChannel(IPAddress groupAddress, int port, int maxMessageSize)
        {
            _buffer = new byte[maxMessageSize];
            // 实例化 ASM 客户端,需要指定的参数为:多播组地址;客户端端口
            _client = new UdpAnySourceMulticastClient(groupAddress, port);
        }

        // 收到多播信息后触发的事件
        public event EventHandler<UdpPacketEventArgs> Received;
        private void OnReceived(IPEndPoint source, byte[] data)
        {
            var handler = Received;
            if (handler != null)
                handler(this, new UdpPacketEventArgs(data, source));
        }

        // 加入多播组后触发的事件
        public event EventHandler Opening;
        private void OnOpening()
        {
            var handler = Opening;
            if (handler != null)
                handler(this, EventArgs.Empty);
        }

        // 断开多播组后触发的事件
        public event EventHandler Closing;
        private void OnClosing()
        {
            var handler = Closing;
            if (handler != null)
                handler(this, EventArgs.Empty);
        }

        /// <summary>
        /// 加入多播组
        /// </summary>
        public void Open()
        {
            if (!_isJoined)
            {
                _client.BeginJoinGroup(
                    result =>
                    {
                        _client.EndJoinGroup(result);
                        _isJoined = true;
                        Deployment.Current.Dispatcher.BeginInvoke(
                            () =>
                            {
                                OnOpening();
                                Receive();
                            });
                    }, null);
            }
        }

        public void Close()
        {
            _isJoined = false;
            OnClosing();
            Dispose();
        }

        /// <summary>
        /// 发送信息到多播组,即发送信息到多播组内的所有成员
        /// </summary>
        public void Send(string msg)
        {
            if (_isJoined)
            {
                byte[] data = Encoding.UTF8.GetBytes(msg);

                _client.BeginSendToGroup(data, 0, data.Length,
                    result =>
                    {
                        _client.EndSendToGroup(result);
                    }, null);
            }
        }

        /// <summary>
        /// 从多播组接收信息,即接收多播组内所有成员发送的信息
        /// </summary>
        private void Receive()
        {
            if (_isJoined)
            {
                Array.Clear(_buffer, 0, _buffer.Length);

                _client.BeginReceiveFromGroup(_buffer, 0, _buffer.Length,
                    result =>
                    {
                        IPEndPoint source;
                        _client.EndReceiveFromGroup(result, out source);
                        Deployment.Current.Dispatcher.BeginInvoke(
                            () =>
                            {
                                OnReceived(source, _buffer);
                                Receive();
                            });
                    }, null);
            }
        }

        public void Dispose()
        {
            if (_client != null)
                _client.Dispose();
        }
    }
}

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