Silverlight(18) - 2.0视频之详解MediaElement, 开发一个简易版的全功能播放器
2008-12-08 11:51:51 来源:WEB开发网VideoPlayer.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace Silverlight20.Video
{
public partial class VideoPlayer : UserControl
{
// 媒体的时长
private TimeSpan _duration;
private DispatcherTimer _timer = new DispatcherTimer();
public VideoPlayer()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(VideoPlayer_Loaded);
/**//*
* MediaOpened - 当媒体被成功地打开时所触发的事件
* MediaFailed - 当媒体未能被成功地打开时所触发的事件
* CurrentStateChanged - 播放状态(CurrentState)发生改变时所触发的事件
* DownloadProgressChanged - 下载进度(DownloadProgress)发生变化时所触发的事件(当下载增加量大于等于 0.05 或下载进度增加到 1 时会触发此事件)
* MediaEnded - 当媒体播放到末尾时所触发的事件
* BufferingProgressChanged - 缓冲进度(BufferingProgress)发生变化时所触发的事件(当缓冲增加量大于等于 0.05 或缓冲进度增加到 1 时会触发此事件)
*/
mediaElement.MediaOpened += new RoutedEventHandler(mediaElement_MediaOpened);
mediaElement.CurrentStateChanged += new RoutedEventHandler(mediaElement_CurrentStateChanged);
mediaElement.DownloadProgressChanged += new RoutedEventHandler(mediaElement_DownloadProgressChanged);
mediaElement.MediaEnded += new RoutedEventHandler(mediaElement_MediaEnded);
mediaElement.BufferingProgressChanged += new RoutedEventHandler(mediaElement_BufferingProgressChanged);
}
void VideoPlayer_Loaded(object sender, RoutedEventArgs e)
{
// 每 500 毫秒调用一次指定的方法
_timer.Interval = TimeSpan.FromMilliseconds(500);
_timer.Tick += new EventHandler(_timer_Tick);
_timer.Start();
}
void _timer_Tick(object sender, EventArgs e)
{
// CurrentState - 播放状态 [System.Windows.Media.MediaElementState枚举]
// Position - 媒体的位置(单位:秒)
if (mediaElement.CurrentState == MediaElementState.Playing)
{
lblPlayTime.Text = string.Format(
"{0}{1:00}:{2:00}:{3:00}",
"播放进度:",
mediaElement.Position.Hours,
mediaElement.Position.Minutes,
mediaElement.Position.Seconds);
}
// DroppedFramesPerSecond - 媒体每秒正在丢弃的帧数
lblDroppedFramesPerSecond.Text = "每秒正在丢弃的帧数:" + mediaElement.DroppedFramesPerSecond.ToString();
}
void mediaElement_BufferingProgressChanged(object sender, RoutedEventArgs e)
{
// BufferingProgress - 缓冲进度(0 - 1 之间)
lblBufferingProgress.Text = string.Format(
"缓冲进度:{0:##%}",
mediaElement.BufferingProgress);
}
void mediaElement_MediaEnded(object sender, RoutedEventArgs e)
{
mediaElement.Stop();
}
void mediaElement_DownloadProgressChanged(object sender, RoutedEventArgs e)
{
// DownloadProgress - 下载进度(0 - 1 之间)
lblDownloadProgress.Text = string.Format(
"下载进度:{0:##%}",
mediaElement.DownloadProgress);
}
private void mediaElement_MediaOpened(object sender, RoutedEventArgs e)
{
/**//*
* NaturalVideoWidth - 媒体文件的宽
* NaturalVideoHeight - 媒体文件的高
* HasTimeSpan - 是否可取得媒体文件的时长
* NaturalDuration - 媒体文件的时长
* Volume - 音量大小(0 - 1 之间)
* Balance - 音量平衡(-1 - 1 之间)
* BufferingTime - 需要缓冲的时间的长度
*/
lblWidth.Text = "媒体文件的宽:" + mediaElement.NaturalVideoWidth.ToString();
lblHeight.Text = "媒体文件的高:" + mediaElement.NaturalVideoHeight.ToString();
_duration = mediaElement.NaturalDuration.HasTimeSpan ? mediaElement.NaturalDuration.TimeSpan : TimeSpan.FromMilliseconds(0);
lblTotalTime.Text = string.Format(
"{0}{1:00}:{2:00}:{3:00}", "时长:",
_duration.Hours,
_duration.Minutes,
_duration.Seconds);
mediaElement.Volume = 0.8;
volumeSlider.Value = 0.8;
lblVolume.Text = "音量大小:80%";
mediaElement.Balance = 0;
balanceSlider.Value = 0;
lblBalance.Text = "音量平衡:0%";
mediaElement.BufferingTime = TimeSpan.FromSeconds(30);
lblBufferingTime.Text = "缓冲长度:30秒";
}
private void mediaElement_CurrentStateChanged(object sender, RoutedEventArgs e)
{
/**//*
* CurrentState - 播放状态 [System.Windows.Media.MediaElementState枚举]
* MediaElementState.Closed - 无可用媒体
* MediaElementState.Opening - 尝试打开媒体(此时Play(),Pause(),Stop()命令会被排进队列,等到媒体被成功打开后再依次执行)
* MediaElementState.Buffering - 缓冲中
* MediaElementState.Playing - 播放中
* MediaElementState.Paused - 被暂停(显示当前帧)
* MediaElementState.Stopped - 被停止(显示第一帧)
*/
lblState.Text = "播放状态:" + mediaElement.CurrentState.ToString();
}
private void play_Click(object sender, RoutedEventArgs e)
{
// Play() - 播放媒体(在当前 Position 处播放)
mediaElement.Play();
}
private void pause_Click(object sender, RoutedEventArgs e)
{
// CanPause - 媒体是否可暂停
// Pause() - 暂停媒体的播放
if (mediaElement.CanPause)
mediaElement.Pause();
}
private void stop_Click(object sender, RoutedEventArgs e)
{
// Stop() - 停止媒体的播放
mediaElement.Stop();
}
void mute_Click(object sender, RoutedEventArgs e)
{
// IsMuted - 是否静音
if (mediaElement.IsMuted == true)
{
mute.Content = "静音";
mediaElement.IsMuted = false;
}
else
{
mute.Content = "有声";
mediaElement.IsMuted = true;
}
}
private void playSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// CanSeek - 是否可以通过设置 Position 来重新定位媒体
// Position - 媒体的位置(单位:秒)
if (mediaElement.CanSeek)
{
mediaElement.Pause();
mediaElement.Position = TimeSpan.FromSeconds(_duration.TotalSeconds * playSlider.Value);
mediaElement.Play();
}
}
private void volumeSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// Volume - 音量大小(0 - 1 之间)
mediaElement.Volume = volumeSlider.Value;
lblVolume.Text = string.Format(
"音量大小:{0:##%}",
volumeSlider.Value);
}
private void balanceSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// Balance - 音量平衡(-1 - 1 之间)
mediaElement.Balance = balanceSlider.Value;
lblBalance.Text = string.Format(
"音量平衡:{0:##%}",
balanceSlider.Value);
}
}
}
OK
Tags:Silverlight 视频 详解
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