FMS3系列(五):通过FMS实现时时视频聊天
2009-05-05 12:06:31 来源:WEB开发网private function onNetStatusHandler(evt:NetStatusEvent):void
{
trace(evt.info.code);
if(evt.info.code=="NetConnection.Connect.Success")
{
ns=new NetStream(nc);
ns.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
ns.client=new CustomClient();
ns.attachCamera(cam);
ns.attachAudio(mic);
ns.publish(txtInput.text,"live");
}
}
实现视频发布的核心技术点就是获取视频、音频数据,分别通过Camera和Microphone的静态方法实现。参考代码:
public function PublishStream():void
{
btnPublish.label="发布视频";
btnPublish.addEventListener(MouseEvent.CLICK,onPublishClick);
//获取视频和声音,并将视频显示到Flash界面
cam = Camera.getCamera();
mic = Microphone.getMicrophone();
video = new Video(320,240);
video.attachCamera(cam);
video.x=20;
video.y=20;
addChild(video);
}
通过以上步骤就完成了视频聊天的视频流发布端的开发,完整的示例代码如下:
package
{
import flash.net.*;
import flash.events.*;
import flash.display.*;
import flash.media.*;
import fl.controls.*;
public class PublishStream extends Sprite
{
private var video:Video;
private var nc:NetConnection;
private var ns:NetStream;
private var cam:Camera;
private var mic:Microphone;
public function PublishStream():void
{
btnPublish.label="发布视频";
btnPublish.addEventListener(MouseEvent.CLICK,onPublishClick);
//获取视频和声音,并将视频显示到Flash界面
cam = Camera.getCamera();
mic = Microphone.getMicrophone();
video = new Video(320,240);
video.attachCamera(cam);
video.x=20;
video.y=20;
addChild(video);
}
private function onPublishClick(evt:MouseEvent):void
{
nc = new NetConnection();
nc.connect("rtmp://localhost/LiveStreams");
nc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
}
private function onNetStatusHandler(evt:NetStatusEvent):void
{
trace(evt.info.code);
if(evt.info.code=="NetConnection.Connect.Success")
{
ns=new NetStream(nc);
ns.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
ns.client=new CustomClient();
ns.attachCamera(cam);
ns.attachAudio(mic);
ns.publish(txtInput.text,"live");
}
}
}
}
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