常用 IPHONE 编程 基础代码
2010-03-10 16:08:00 来源:WEB开发网UIImageView *myAnimatedView = [UIImageView alloc];
[myAnimatedView initWithFrame:[self bounds]];
myAnimatedView.animationImages = myImages;
myAnimatedView.animationDuration = 0.25; // seconds
myAnimatedView.animationRepeatCount = 0; // 0 = loops forever
[myAnimatedView startAnimating];
[self addSubview:myAnimatedView];
[myAnimatedView release];
Animation: Move an object
Show something moving across the screen. Note: this type of animation is "fire and forget" -- you cannot obtain any information about the objects during animation (such as current position). If you need this information, you will want to animate manually using a Timer and adjusting the x&y coordinates as necessary.
这个需要导入QuartzCore.framework
CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
theAnimation.duration=1;
theAnimation.repeatCount=2;
theAnimation.autoreverses=YES;
theAnimation.fromValue=[NSNumber numberWithFloat:0];
theAnimation.toValue=[NSNumber numberWithFloat:-60];
[view.layer addAnimation:theAnimation forKey:@"animateLayer"];
Draggable items
Here's how to create a simple draggable image.
1. Create a new class that inherits from UIImageView
@interface myDraggableImage : UIImageView { }
2. In the implementation for this new class, add the 2 methods:
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{ // Retrieve the touch point
CGPoint pt = [[touches anyObject] locationInView:self];
startLocation = pt;
[[self superview] bringSubviewToFront:self];
}
- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{ // Move relative to the original touch point
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