android平台AndEngine用粒子系统做的烟雾效果
2012-09-08 17:32:20 来源:WEB开发网核心提示:@Overrideprotected Scene onCreateScene() {final Scene scene = new Scene();Sprite background = new Sprite(0, 0, backgroundTextureRegion, getVertexBufferObjectMan
@Override
protected Scene onCreateScene() {
final Scene scene = new Scene();
Sprite background = new Sprite(0, 0, backgroundTextureRegion, getVertexBufferObjectManager());
scene.attachChild(background);
RectangleParticleEmitter emitter = new RectangleParticleEmitter(CAMERA_WIDTH, CAMERA_HEIGHT / 2, 1, CAMERA_HEIGHT);
final SpriteParticleSystem particleSystem = new SpriteParticleSystem(emitter, 10, 90, 360, mParticleTextureRegion, getVertexBufferObjectManager());
particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(0.45f, 0.45f, 0.45f));
particleSystem.addParticleInitializer(new AlphaParticleInitializer<Sprite>(0));
particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE));
particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-50, -5, -5, 5));
particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f));
particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(9));
particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 1, 1.0f, 3.0f));
particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(0, 2, 0, 0.45f, 0, 0.45f, 0, 0.45f));
particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(3, 5, 0.45f, 0, 0.45f, 0, 0.45f, 0));
particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(6, 9, 0, 0.45f, 0, 0.45f, 0, 0.45f));
particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(0, 1, 0, 0.25f));
particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(2, 5, 0.25f, 0));
particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(6, 7, 0.25f, 0));
particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(8, 9, 0.25f, 0));
scene.attachChild(particleSystem);
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.isActionUp()) {
particleSystem.setParticlesSpawnEnabled(false);
}
return false;
}
});
return scene;
}
- ››Android 当修改一些代码时,使用什么编译命令可以最...
- ››Android 如何添加一个apk使模拟器和真机都编译进去...
- ››Android 修改Camera拍照的默认保存路径
- ››Android 如何修改默认输入法
- ››android开发中finish()和System.exit(0)的区别
- ››Android手势识别简单封装类
- ››android中查看项目数字证书的两种方法
- ››Android中获取IMEI码的办法
- ››android 相机报错 setParameters failed
- ››Android重启运用程序的代码
- ››Android为ListView的Item设置不同的布局
- ››android bitmap与base64字符串的互相转换
赞助商链接
