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开发学院软件开发VC World space 到 Page space 的转换简介 阅读

World space 到 Page space 的转换简介

 2006-07-23 11:33:29 来源:WEB开发网   
核心提示: BOOL SetWorldTransform(HDC hdc, // handle to device contextCONST XFORM *lpXform // transformation data );设定设备环境上下文(DC)的世界变换,BOOL CombineTransform
BOOL SetWorldTransform(
     HDC hdc,        // handle to device context
     CONST XFORM *lpXform  // transformation data
   );   

设定设备环境上下文(DC)的世界变换。

BOOL CombineTransform(
    LPXFORM lpxformResult, // combined transformation
    CONST XFORM *lpxform1, // first transformation
    CONST XFORM *lpxform2 // second transformation
   );      

世界变换的组合运算。

BOOL GetWorldTransform(
    HDC hdc, // handle to device context
    LPXFORM lpXform // transformation
    );   

得到设备环境上下文(DC)的世界变换。

2、变换原理 假定World space中的坐标为(x,y),变换后坐标为(x'',y''),变换矩阵数据为:

FLOAT eM11;
          FLOAT eM12;
          FLOAT eM21;
          FLOAT eM22;
          FLOAT eDx;
          FLOAT eDy;    

则变换计算公式如下:

| eM11 eM12 0 |
      |x'' y'' 1| = |x y 1| * | eM21 eM22 0 |
                 | eDx eDy 1 |    

三、示例 将图形以原点为中心逆时针旋转。

主要代码如下:

01void TransformAndDraw(int iTransform,HWND hWnd)?
02{
03   HDC hDC;
04   XFORM xForm;
05   RECT rect; 
06   ::GetClientRect(hWnd, (LPRECT) &rect);  
07   hDC = ::GetDC(hWnd); 
08   ::MoveToEx(hDC ,rect.right / 2 , 0 , NULL ) ;
09   ::LineTo(hDC , rect.right / 2 , rect.bottom ) ;
10   ::MoveToEx(hDC , 0 , rect.bottom / 2 , NULL ) ;
11   ::LineTo(hDC , rect.right , rect.bottom / 2) ;
12   ::SetGraphicsMode(hDC, GM_ADVANCED);
13   switch (iTransform)
14   {
15   case 0:
16     AfxGetMainWnd()->SetWindowText("原始图像") ;
17       break;
18     case 1:    // Scale to 1/2 of the original size.
19       xForm.eM11 = (FLOAT) 0.5;
20       xForm.eM12 = (FLOAT) 0.0;
21       xForm.eM21 = (FLOAT) 0.0;
22       xForm.eM22 = (FLOAT) 0.5;
23       xForm.eDx = (FLOAT) 0.0;
24       xForm.eDy = (FLOAT) 0.0;
25       ::SetWorldTransform(hDC, &xForm);
26       AfxGetMainWnd()->SetWindowText("缩小到一半") ;      
27       break;
28 
29     case 2:  // Translate right by 3/4 inch.
30       xForm.eM11 = (FLOAT) 1.0;
31       xForm.eM12 = (FLOAT) 0.0;
32       xForm.eM21 = (FLOAT) 0.0;
33       xForm.eM22 = (FLOAT) 1.0;
34       xForm.eDx = (FLOAT) 75.0;
35       xForm.eDy = (FLOAT) 0.0;
36       ::SetWorldTransform(hDC, &xForm);
37     AfxGetMainWnd()->SetWindowText("平移") ;
38       break;
39 
40     case 3:   // Rotate 30 degrees counterclockwise.
41       xForm.eM11 = (FLOAT) 0.8660;
42       xForm.eM12 = (FLOAT) 0.5000;
43       xForm.eM21 = (FLOAT) -0.5000;
44       xForm.eM22 = (FLOAT) 0.8660;
45       xForm.eDx = (FLOAT) 0.0;
46       xForm.eDy = (FLOAT) 0.0;
47       ::SetWorldTransform(hDC, &xForm);
48     AfxGetMainWnd()->SetWindowText("旋转") ;
49       break;
50 
51     case 4:    // Shear along the x-axis with a
52              // proportionality constant of 1.0.
53       xForm.eM11 = (FLOAT) 1.0;
54       xForm.eM12 = (FLOAT) 1.0;
55       xForm.eM21 = (FLOAT) 0.0;
56       xForm.eM22 = (FLOAT) 1.0;
57       xForm.eDx = (FLOAT) 0.0;
58       xForm.eDy = (FLOAT) 0.0;
59       ::SetWorldTransform(hDC, &xForm);
60     AfxGetMainWnd()->SetWindowText("剪切") ;
61       break;
62 
63     case 5:   // Reflect about a horizontal axis.
64       xForm.eM11 = (FLOAT) 1.0;
65       xForm.eM12 = (FLOAT) 0.0;
66       xForm.eM21 = (FLOAT) 0.0;
67       xForm.eM22 = (FLOAT) -1.0;
68       xForm.eDx = (FLOAT) 0.0;
69       xForm.eDy = (FLOAT) 0.0;
70       ::SetWorldTransform(hDC, &xForm);
71       AfxGetMainWnd()->SetWindowText("水平镜像") ;
72       break; 
73    
74   case 6:   // Reflect about a Vertical axis.
75       xForm.eM11 = (FLOAT) -1.0;
76       xForm.eM12 = (FLOAT) 0.0;
77       xForm.eM21 = (FLOAT) 0.0;
78       xForm.eM22 = (FLOAT) 1.0;
79       xForm.eDx = (FLOAT) 0.0;
80       xForm.eDy = (FLOAT) 0.0;
81       ::SetWorldTransform(hDC, &xForm);
82     AfxGetMainWnd()->SetWindowText("垂直镜像") ;      
83       break;
84 
85   }   
86   ::DtoLP(hDC, (LPPOINT) &rect, 2);
87   HBITMAP hBMP1;
88   hBMP1 = ::LoadBitmap(AfxGetResourceHandle() , MAKEINTRESOURCE(IDB_BITMAP1)) ;
89   HDC hImageDC = ::CreateCompatibleDC((HDC)hDC);
90   HBITMAP hOldImageBMP = (HBITMAP)::SelectObject( hImageDC , hBMP1 );
91   ::BitBlt((HDC)hDC,(rect.right/2 -40),(rect.bottom / 2 -40),
         80,80,hImageDC,0,0,SRCCOPY );    
92   ::SelectObject((HDC)hDC , hOldImageBMP);   
93   ::DeleteObject(hBMP1) ;
94   ::DeleteDC(hImageDC) ;
95   ::ReleaseDC(hWnd, hDC);
96 }    

四、结束语

错误之处希望大家批评指正!关于坐标变换的详细信息请参阅msdn中 Coordinate Spaces and Transformations一节。源代码见附件。

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