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Command模式

 2006-02-04 13:46:55 来源:WEB开发网   
核心提示:最近学习模式入迷, 所以就想写一篇关于模式的文章,Command模式,这篇文章是<<java 与模式>> (阎宏 著)里的一个例子, 我把它改成Delphi的.第一次写东西

最近学习模式入迷, 所以就想写一篇关于模式的文章,这篇文章是<<java 与模式>> (阎宏 著)里的一个例子, 我把它改成Delphi的.第一次写东西, 有不足之处希望大家可以谅解.

这个例子还是比较好理解的, 所以只给出代码.

unit pattern;

interface

uses Dialogs;

type
  TAudioPlayer = class;

  TCommand = class
  public
   PRocedure execute; virtual; abstract;
  end;

  TPlayCommand = class(TCommand)
  private
   AudioPlayer: TAudioPlayer;
  public
   procedure execute; override;
   procedure Playcommand(AP: TAudioPlayer);
  end;

  TStopCommand = class(TCommand)
  private
   AudioPlayer: TAudioPlayer;
  public
   procedure execute; override;
   procedure StopComman(AP: TAudioPlayer);
  end;

  TRewindCommand = class(TCommand)
  private
   AudioPlayer: TAudioPlayer;
  public
   procedure execute; override;
   procedure RewindCommand(AP: TAudioPlayer);
  end;

  TKeyPad = class
  private
   PlayCommand: TCommand;
   StopCommand: TCommand;
   RewindCommand: TCommand;
  public
   constructor Create(PlayC, StopC, RewindC: TCommand); virtual;
   procedure play();
   procedure stop();
   procedure rewind();
  end;

  TAudioPlayer = class
  public
   procedure play();
   procedure stop();
   procedure rewind();
  end;

  TClient = class
  private
   KeyPad: TKeyPad;
   AudioPlayer: TAudioPlayer;
  public
   constructor Create();
   procedure test();
  end;

implementation

{ TKeyPad }

constructor TKeyPad.Create(PlayC, StopC, RewindC: TCommand);
begin
  PlayCommand := PlayC;
  StopCommand := StopC;
  RewindCommand := RewindC;
end;

procedure TKeyPad.play;
begin
  PlayCommand.execute;
end;

procedure TKeyPad.rewind;
begin
  RewindCommand.execute;
end;

procedure TKeyPad.stop;
begin
  StopCommand.execute;
end;

{ TAudioPlayer }

procedure TAudioPlayer.play;
begin
  ShowMessage('play');
end;

procedure TAudioPlayer.rewind;
begin
  ShowMessage('rewind');
end;

procedure TAudioPlayer.stop;
begin
  ShowMessage('stop');
end;

{ TPlayCommand }

procedure TPlayCommand.execute;
begin
  inherited;
  AudioPlayer.play();
end;

procedure TPlayCommand.Playcommand(AP: TAudioPlayer);
begin
  self.AudioPlayer := AP;
end;

{ TRewindCommand }

procedure TRewindCommand.execute;
begin
  inherited;
  AudioPlayer.Rewind;
end;

procedure TRewindCommand.RewindCommand(AP: TAudioPlayer);
begin
  AudioPlayer := ap;
end;

{ TStopCommand }

procedure TStopCommand.execute;
begin
  inherited;
  AudioPlayer.Stop;
end;

procedure TStopCommand.StopComman(AP: TAudioPlayer);
begin
  AudioPlayer := ap;
end;

{ TClient }

constructor TClient.Create;
begin
  AudioPlayer := TAudioPlayer.Create();
end;

procedure TClient.test;
var
  PlayCommand: TCommand;
  StopCommand: TCommand;
  RewindCommand: TCommand;
begin
  PlayCommand := TPlayCommand.Create;
  StopCommand := TStopCommand.Create;
  RewindCommand := TRewindCommand.Create;
  KeyPad := TKeyPad.Create(PlayCommand, StopCommand, RewindCommand);
  KeyPad.stop;
  KeyPad.play;
  KeyPad.rewind;
  KeyPad.Stop;
end;

end.
 

Tags:Command 模式

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