C#开发WPF/Silverlight动画及游戏系列教程(Game Course):(十一)地图遮罩层的实现
2009-06-22 08:32:35 来源:WEB开发网匆忙了点,截得不好可不要见怪哪!谁让这两棵树长得如此奇怪呢?嘿嘿。
OK,接下我以第九节的代码为基础进行修改,首先构建障碍物:
//构建障碍物
for (int y = 22; y <= 24; y++) {
for (int x = 5; x <= 16; x++) {
//障碍物在矩阵中用0表示
Matrix[x, y] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.GreenYellow);
rect.Opacity = 0.3;
rect.Stroke = new SolidColorBrush(Colors.Gray);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, x * GridSize);
Canvas.SetTop(rect, y * GridSize);
}
}
for (int y = 11; y <= 14; y++) {
for (int x = 27; x <= 31; x++) {
//障碍物在矩阵中用0表示
Matrix[x, y] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.GreenYellow);
rect.Opacity = 0.3;
rect.Stroke = new SolidColorBrush(Colors.Gray);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, x * GridSize);
Canvas.SetTop(rect, y * GridSize);
}
}
for (int y = 18; y <= 21; y++) {
for (int x = 33; x <= 37; x++) {
//障碍物在矩阵中用0表示
Matrix[x, y] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.GreenYellow);
rect.Opacity = 0.3;
rect.Stroke = new SolidColorBrush(Colors.Gray);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, x * GridSize);
Canvas.SetTop(rect, y * GridSize);
}
}
Tags:开发 WPF Silverlight
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