C#网络版斗地主——出牌权限的传递
2009-06-08 08:32:26 来源:WEB开发网来看看server类中有关出牌权限传递的相关处理程序:
/// <summary>
/// 循环接收客户端1的请求数据
/// </summary>
public void AccpetClient1Data()
{
NetworkStream Ns1 = client1.GetStream();
string str1 = "";
while (true)
{
PokerGroup pg = new PokerGroup();
byte[] bytes1 = new byte[108];
Ns1.Read(bytes1, 0, 108);
str1 = Encoding.Default.GetString(bytes1);
//(省略N行)
if (str1.StartsWith("client")) //收到客户端1的client消息,该消息表示客户端1出的牌
{
SendDataForClient(str1, 2);
Thread.Sleep(sleep);
str1 = str1.Replace("client", "");
pg.GetPokerGroup(Encoding.Default.GetBytes(str1));
DConsole.leadedPokerGroups.Add(pg); //这里在add之前会对该牌组进行验证和排序
DConsole.PaintPlayer2LeadPoker(pg);
DConsole.WriteLeadedPokers();
if (!DConsole.IsRestart)
{
DConsole.player1.haveOrder = true; //client1出牌后归server出牌,前提是没有Restart,Restart后出牌权限消失,根据权限传递顺序client2-clinet1-server,这里接收到的是client1的出牌,说明轮到server出牌了.
}
else
{
DConsole.IsRestart = false;//当检测到已经Restart时,复位Restart使它还原为false
}
continue;
}
//Client放弃出牌,权限交给服务器
if (str1.StartsWith("Pass"))
{
DConsole.gPlayer2LeadPoker.Clear(DConsole.backColor);
DConsole.gPlayer2LeadPoker.DrawString("不要", new System.Drawing.Font("宋体", 20), System.Drawing.Brushes.Red,5,5);
DConsole.player1.haveOrder = true;
SendDataForClient("ClientPass", 2); //告诉客户端2,客户端1pass了
continue;
}
if (str1.StartsWith("IamIsBiggest"))//客户端1说他的牌是最大的,所以要把自己的IsBiggest设置为false,因为最大的牌只能有一个
{
DConsole.player1.isBiggest = false;
this.SendDataForClient("NoBiggest", 2); //同时要转发给client2,让client2把自己的IsBiggest属性设置为false
continue;
}
//(省略N行)
}
}
/// <summary>
/// 循环接收客户端2的请求数据
/// </summary>
public void AccpetClient2Data()
{
NetworkStream Ns2 = client2.GetStream();
string str1 = "";
while (true)
{
PokerGroup pg = new PokerGroup();
byte[] bytes2 = new byte[108];
Ns2.Read(bytes2, 0, 108);
str1 = Encoding.Default.GetString(bytes2);
(省略N行)
if (str1.StartsWith("client"))//收到客户端2的client消息,该消息表示客户端2出的牌
{
SendDataForClient(str1, 1);
Thread.Sleep(sleep);
str1 = str1.Replace("client", "");
pg.GetPokerGroup(Encoding.Default.GetBytes(str1));
DConsole.leadedPokerGroups.Add(pg);//这里在add之前会对该牌组进行验证和排序
DConsole.PaintPlayer3LeadPoker(pg);
DConsole.WriteLeadedPokers();
if (!DConsole.IsRestart)
{
SendDataForClient("Order", 1); //client2出牌后归client1出牌,前提是没有Restart,Restart后出牌权限消失,根据权限传递顺序server-client2-clinet1,这里接收到的是client2的出牌,说明轮到clinet1出牌了.
}
else
{
DConsole.IsRestart = false; //当检测到已经Restart时,复位Restart使它还原为false供下次使用
}
System.Threading.Thread.Sleep(sleep);
continue;
}
//Client2放弃出牌,权限交给Client1
if (str1.StartsWith("Pass"))
{
DConsole.gPlayer3LeadPoker.Clear(DConsole.backColor);
DConsole.gPlayer3LeadPoker.DrawString("不要", new System.Drawing.Font("宋体", 20), System.Drawing.Brushes.Red, 5, 5);
SendDataForClient("ClientPass", 1);//告诉客户端1,客户端2pass了
Thread.Sleep(500);
SendDataForClient("Order", 1);
continue;
}
if (str1.StartsWith("IamIsBiggest"))//客户端2说他的牌是最大的,所以要把自己的IsBiggest设置为false,因为最大的牌只能有一个
{
DConsole.player1.isBiggest = false;
this.SendDataForClient("NoBiggest", 1);//同时要转发给client21,让client1把自己的IsBiggest属性设置为false
continue;
}
(省略N行)
}
}
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