Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ)
2008-11-14 11:50:57 来源:WEB开发网Default.aspx.js
function createSilverlight()
Piano.js
{
var scene = new Webabcd.Piano();
Silverlight.createObjectEx({
source: "Piano.xaml",
parentElement: document.getElementById("SilverlightControlHost"),
id: "SilverlightControl",
properties: {
width: "100%",
height: "100%",
version: "1.0",
isWindowless: "true"
},
events: {
onLoad: Silverlight.createDelegate(scene, scene.handleLoad)
}
});
}
if (!window.Silverlight)
window.Silverlight = {};
Silverlight.createDelegate = function(instance, method) {
return function() {
return method.apply(instance, arguments);
}
}
if (!window.Webabcd)
window.Webabcd = {};
Webabcd.Piano = function()
{
}
Webabcd.Piano.prototype =
{
handleLoad: function(control, userContext, rootElement)
{
// plugin(插件)
this.control = control;
// 根Canvas元素
this.rootElement = rootElement;
// object.addEventListener(eventName, functionReference)为对象添加一个事件监听器(事件名称,函数名称)
// Silverlight.createDelegate用来创建一个调用“this”上下文下的特定函数的委托,其被定义在runtime
// Silverlight.createDelegate = function(instance, method)
// {
// return function()
// {
// return method.apply(instance, arguments);
// }
// }
this.rootElement.addEventListener("GotFocus", Silverlight.createDelegate(this, this.resetPiano));
this.rootElement.addEventListener("KeyDown", Silverlight.createDelegate(this, this.handleKeyDown));
this.rootElement.addEventListener("KeyUp", Silverlight.createDelegate(this, this.handleKeyUp));
// 鼠标热区的Canvas
// object.findName(name)
this.pathCanvas = rootElement.findName("pathCanvas");
// 开始录制按钮
this.startRecord = rootElement.findName("startRecord");
this.startRecord.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleStartRecord));
// 停止录制按钮
this.stopRecord = rootElement.findName("stopRecord");
this.stopRecord.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleStopRecord));
// 默认为选中停止录制按钮
// plugin.content.findName(objectName)
document.getElementById('SilverlightControl').content.findName("stopRecord").Stroke = "LightBlue";
document.getElementById('SilverlightControl').content.findName("stopRecord").StrokeThickness = 6;
// 播放按钮
this.play = rootElement.findName("play");
this.play.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handlePlay));
// object.children对应<Canvas>一个或多个子元素</Canvas>
// object.getItem(index)获取集合内指定的对象
// object.count集合内的成员数量
for(var i = 0; i<this.pathCanvas.children.count; ++i)
{
// 为所有鼠标热区添加相关的事件监听器
this.pathCanvas.children.getItem(i).addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleMouseDown));
this.pathCanvas.children.getItem(i).addEventListener("MouseLeftButtonUp", Silverlight.createDelegate(this, this.handleMouseUp));
}
// 是否启用录制
this._enableRecord = false;
// 上一次按键的时间
this._prevTime = new Date().getTime();
},
// 单击开始录制按钮
handleStartRecord: function(sender, eventArgs)
{
// 设置开始录制按钮样式
sender.Stroke = 'LightBlue';
sender.StrokeThickness = 6;
// 设置停止录制按钮样式
document.getElementById('SilverlightControl').content.findName("stopRecord").Stroke = "Black";
document.getElementById('SilverlightControl').content.findName("stopRecord").StrokeThickness = 3;
// 启用录音
this._enableRecord = true;
// 记录时间
this._prevTime = new Date().getTime();
},
// 单击停止录制按钮
handleStopRecord: function(sender, eventArgs)
{
// 设置停止录制按钮样式
sender.Stroke = 'LightBlue';
sender.StrokeThickness = 6;
// 设置开始录制按钮样式
document.getElementById('SilverlightControl').content.findName("startRecord").Stroke = "Black";
document.getElementById('SilverlightControl').content.findName("startRecord").StrokeThickness = 3;
// 清空乐谱名称和乐谱内容
document.getElementById(txtInput).value = '';
document.getElementById(txtName).value = '';
// 停止录音
this._enableRecord = false;
},
// 单击播放按钮
handlePlay: function(sender, eventArgs)
{
// 根据乐谱自动播放
autoPlay(this, 0);
},
// 记录乐谱
handleRecord: function(currentPianoKeyID)
{
if (this._enableRecord)
{
// 插入乐谱
document.getElementById(txtInput).value += new Date().getTime() - this._prevTime + ',';
document.getElementById(txtInput).value += currentPianoKeyID + ';';
// 更新时间
this._prevTime = new Date().getTime();
}
},
handleMouseDown: function(sender, eventArgs)
{
// object.captureMouse()为对象启用鼠标捕捉(鼠标离开热区也可触发相关事件,如MouseLeftButtonUp)
sender.captureMouse();
var currentPianoKeyID = sender.name.substr(0, sender.name.indexOf("Path"));
var currentImage = sender.findName("img" + currentPianoKeyID);
currentImage.opacity = 1;
var currentMediaElement = sender.findName(currentPianoKeyID);
currentMediaElement.stop();
currentMediaElement.play();
this.handleRecord(currentPianoKeyID);
},
handleMouseUp: function(sender, eventArgs)
{
// object.releaseMouseCapture()释放对象的鼠标捕捉
sender.releaseMouseCapture();
var currentPianoKeyID = sender.name.substr(0, sender.name.indexOf("Path"));
var currentImage = sender.findName("img" + currentPianoKeyID);
currentImage.opacity = 0;
},
pressKey: function (currentPianoKeyID)
{
var currentImage = this.control.content.findName("img" + currentPianoKeyID);
currentImage.opacity = 1;
var currentMediaElement = this.control.content.findName(currentPianoKeyID);
// object.play()播放,object.pause()暂停,object.stop()停止
currentMediaElement.stop();
currentMediaElement.play();
},
depressKey: function (currentPianoKeyID)
{
var currentImage = this.control.content.findName("img" + currentPianoKeyID);
currentImage.opacity = 0;
},
handleKeyDown: function (sender, eventArgs)
{
switch (eventArgs.Key)
{
// eventArgs.Key - 获取与该事件相关的键盘按键
case 55: this.pressKey("C"); this.handleRecord("C"); break;
case 48: this.pressKey("C2"); this.handleRecord("C2"); break;
case 53: this.pressKey("D"); this.handleRecord("D"); break;
case 33: this.pressKey("D2"); this.handleRecord("D2"); break;
case 32: this.pressKey("E"); this.handleRecord("E"); break;
case 51: this.pressKey("F"); this.handleRecord("F"); break;
case 36: this.pressKey("F2"); this.handleRecord("F2"); break;
case 31: this.pressKey("G"); this.handleRecord("G"); break;
case 37: this.pressKey("G2"); this.handleRecord("G2"); break;
case 43: this.pressKey("A"); this.handleRecord("A"); break;
case 39: this.pressKey("A2"); this.handleRecord("A2"); break;
case 42: this.pressKey("B"); this.handleRecord("B"); break;
}
},
handleKeyUp: function (sender, eventArgs)
{
switch (eventArgs.Key)
{
// eventArgs.Key - 获取与该事件相关的键盘按键
case 55: this.depressKey("C"); break;
case 48: this.depressKey("C2"); break;
case 53: this.depressKey("D"); break;
case 33: this.depressKey("D2"); break;
case 32: this.depressKey("E"); break;
case 51: this.depressKey("F"); break;
case 36: this.depressKey("F2"); break;
case 31: this.depressKey("G"); break;
case 37: this.depressKey("G2"); break;
case 43: this.depressKey("A"); break;
case 39: this.depressKey("A2"); break;
case 42: this.depressKey("B"); break;
}
},
resetPiano: function(sender, eventArgs)
{
this.depressKey("C");
this.depressKey("C2");
this.depressKey("D");
this.depressKey("D2");
this.depressKey("E");
this.depressKey("F");
this.depressKey("F2");
this.depressKey("G");
this.depressKey("G2");
this.depressKey("A");
this.depressKey("A2");
this.depressKey("B");
}
}
var _obj; // Webabcd.Piano对象
var _index; // 乐谱索引
function autoPlay(obj, index)
{
_obj = obj;
_index = index;
execAutoPlay();
}
function execAutoPlay()
{
_obj.resetPiano();
var str = document.getElementById(txtInput).value; // 乐谱
var ary = str.split(';'); // 间隔时间,按键名称
if (_index != 0 && typeof(ary[_index-1]) != 'undefined' && ary[_index-1] != '')
{
// 按下当前乐谱索引的上一个索引的按键
_obj.pressKey(ary[_index-1].split(',')[1]);
}
var currentIndex = _index;
_index++;
if (typeof(ary[currentIndex]) != 'undefined')
{
setTimeout("_obj.resetPiano();", 100)
// 经过当前乐谱索引的间隔时间则调用execAutoPlay()
setTimeout("execAutoPlay();", parseInt(ary[currentIndex].split(',')[0], 10));
}
}
OK
Tags:Silverlight 实例 支持
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