先定义A缓存:
- private final HashMap<String, Bitmap>mHardBitmapCache = new LinkedHashMap<String, Bitmap>(HARD_CACHE_CAPACITY/ 2, 0.75f, true) {
- @Override
- protected booleanremoveEldestEntry(LinkedHashMap.Entry<String, Bitmap> eldest) {
- if (size() >HARD_CACHE_CAPACITY) {
- //当map的size大于30时,把最近不常用的key放到mSoftBitmapCache中,从而保证mHardBitmapCache的效率
- mSoftBitmapCache.put(eldest.getKey(), newSoftReference<Bitmap>(eldest.getValue()));
- return true;
- } else
- return false;
- }
- };
再定于B缓存:
- /**
- *当mHardBitmapCache的key大于30的时候,会根据LRU算法把最近没有被使用的key放入到这个缓存中。
- *Bitmap使用了SoftReference,当内存空间不足时,此cache中的bitmap会被垃圾回收掉
- */
- private final staticConcurrentHashMap<String, SoftReference<Bitmap>> mSoftBitmapCache =new ConcurrentHashMap<String,SoftReference<Bitmap>>(HARD_CACHE_CAPACITY / 2);
从缓存中获取数据:
- /**
- * 从缓存中获取图片
- */
- private Bitmap getBitmapFromCache(Stringurl) {
- // 先从mHardBitmapCache缓存中获取
- synchronized (mHardBitmapCache) {
- final Bitmap bitmap =mHardBitmapCache.get(url);
- if (bitmap != null) {
- //如果找到的话,把元素移到linkedhashmap的最前面,从而保证在LRU算法中是最后被删除
- mHardBitmapCache.remove(url);
- mHardBitmapCache.put(url,bitmap);
- return bitmap;
- }
- }
- //如果mHardBitmapCache中找不到,到mSoftBitmapCache中找
- SoftReference<Bitmap>bitmapReference = mSoftBitmapCache.get(url);
- if (bitmapReference != null) {
- final Bitmap bitmap =bitmapReference.get();
- if (bitmap != null) {
- return bitmap;
- } else {
- mSoftBitmapCache.remove(url);
- }
- }
- return null;
- }
如果缓存中不存在,那么就只能去服务器端去下载:
- /**
- * 异步下载图片
- */
- class ImageDownloaderTask extendsAsyncTask<String, Void, Bitmap> {
- private static final int IO_BUFFER_SIZE= 4 * 1024;
- private String url;
- private finalWeakReference<ImageView> imageViewReference;
- public ImageDownloaderTask(ImageViewimageView) {
- imageViewReference = newWeakReference<ImageView>(imageView);
- }
- @Override
- protected BitmapdoInBackground(String... params) {
- final AndroidHttpClient client =AndroidHttpClient.newInstance("Android");
- url = params[0];
- final HttpGet getRequest = newHttpGet(url);
- try {
- HttpResponse response =client.execute(getRequest);
- final int statusCode =response.getStatusLine().getStatusCode();
- if (statusCode !=HttpStatus.SC_OK) {
- Log.w(TAG, "从" +url + "中下载图片时出错!,错误码:" + statusCode);
- return null;
- }
- final HttpEntity entity =response.getEntity();
- if (entity != null) {
- InputStream inputStream =null;
- OutputStream outputStream =null;
- try {
- inputStream =entity.getContent();
- finalByteArrayOutputStream dataStream = new ByteArrayOutputStream();
- outputStream = newBufferedOutputStream(dataStream, IO_BUFFER_SIZE);
- copy(inputStream,outputStream);
- outputStream.flush();
- final byte[] data =dataStream.toByteArray();
- final Bitmap bitmap =BitmapFactory.decodeByteArray(data, 0, data.length);
- return bitmap;
- } finally {
- if (inputStream !=null) {
- inputStream.close();
- }
- if (outputStream !=null) {
- outputStream.close();
- }
- entity.consumeContent();
- }
- }
- } catch (IOException e) {
- getRequest.abort();
- Log.w(TAG, "I/O errorwhile retrieving bitmap from " + url, e);
- } catch (IllegalStateException e) {
- getRequest.abort();
- Log.w(TAG, "Incorrect URL:" + url);
- } catch (Exception e) {
- getRequest.abort();
- Log.w(TAG, "Error whileretrieving bitmap from " + url, e);
- } finally {
- if (client != null) {
- client.close();
- }
- }
- return null;
- }
这是两种做法,还有一些应用在下载的时候使用了线程池和消息队列MQ,对于图片下载的效率要更好一些。有兴趣的同学可以看下。