让你的软件界面更漂亮
2008-01-19 20:24:48 来源:WEB开发网下面介绍软件如何实现的:
①、重载对话框的消息函数:
void OnNcLButtonDown(UINT nHitTest, CPoint point);
//单击标题栏时是响应
void OnNcMouseMove(UINT nHitTest, CPoint point);
//Mous 在标题移动时响应
LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
②、添加关键成员函数为:BOOL DrawTitleBar(CDC *pDC)
③、添加完消息涵数后,在.cpp中实现它们的代码:
void CTitleBarDlg::OnNcMouseMove(UINT nHitTest, CPoint point)
{
CDC* pDC = GetWindowDC();
CDC* pDisplayMemDC=new CDC;
pDisplayMemDC->CreateCompatibleDC(pDC);
CBitmap* pBitmap = new CBitmap;
CBitmap* pOldBitmap;
CRect rtWnd, rtButton;
if (pDC)
{
CString StrTemp = "";
GetWindowRect(&rtWnd);
//mouse坐标转化为本窗口坐标 重要
point.x = point.x - rtWnd.left;
point.y = point.y - rtWnd.top;
//判断mouse是否移到系统按钮上
if (m_rtButtExit.PtInRect(point))
{
pBitmap->LoadBitmap(IDB_EXIT_FOCUS);
StrTemp = _T("关闭");
}
else
{
if(m_rtButtMin.PtInRect(point))
{
pBitmap->LoadBitmap(IDB_MIN_FOCUS);
StrTemp = _T("最小化窗口");
}
else
{
if(m_rtButtMax.PtInRect(point))
{
pBitmap->LoadBitmap(IDB_MAX_FOCUS);
if(IsZoomed())
{
StrTemp = _T("还原窗口");
}
else
{
StrTemp = _T("最化大窗口");
}
}
else
{
pBitmap->LoadBitmap(IDB_NORMAL);
}
}
}
rtButton = m_rtButtMin;
BITMAP BmpInfo;
pBitmap->GetBitmap(&BmpInfo);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
pDC->BitBlt(rtButton.left-6,
rtButton.top-2,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
CRect ShowTipRec;
ShowTipRec = m_rtButtMin;
if(!StrTemp.IsEmpty())
{
// ScreenToClient(&ShowTipRec);
// m_ToolTip.AddToolTip(IDD_TITLEBAR_DIALOG,&ShowTipRec,StrTemp);
// m_ToolTip.SetDelayTime(200);
}
}
ReleaseDC(pDisplayMemDC);
ReleaseDC(pDC);
delete pDisplayMemDC;
delete pBitmap;
CDialog::OnNcMouseMove(nHitTest, point);
}
//此为关键函数
void CTitleBarDlg::DrawTitleBar(CDC *pDC)
{
if (m_hWnd)
{
CBrush Brush(RGB(0,100,255));
CBrush* pOldBrush = pDC->SelectObject(&Brush);
CRect rtWnd, rtTitle, rtButtons;
GetWindowRect(&rtWnd);
//取得标题栏的位置
rtTitle.left = GetSystemMetrics(SM_CXFRAME);
rtTitle.top = GetSystemMetrics(SM_CYFRAME);
rtTitle.right = rtWnd.right - rtWnd.left - GetSystemMetrics(SM_CXFRAME);
rtTitle.bottom = rtTitle.top + GetSystemMetrics(SM_CYSIZE);
//计算最小化按钮的位置,位图大小为15X15
rtButtons.left = rtTitle.right-60;
rtButtons.top= rtTitle.top+2;
rtButtons.right = rtTitle.right-42;
rtButtons.bottom = rtTitle.top+20;
m_rtButtMin = rtButtons;
//计算最大化按钮的位置,位图大小为15X15
m_rtButtMax.left = m_rtButtMin.left + 18;
m_rtButtMax.top = m_rtButtMin.top;
m_rtButtMax.right = m_rtButtMin.right + 16;
m_rtButtMax.bottom = m_rtButtMin.bottom;
m_rtButtExit.left = m_rtButtMax.left + 18;
m_rtButtExit.top = m_rtButtMax.top;
m_rtButtExit.right = m_rtButtMax.right + 16;
m_rtButtExit.bottom = m_rtButtMax.bottom;
//准备
CBitmap* pBitmap = new CBitmap;
BITMAP BmpInfo;
CBitmap* pOldBitmap;
CDC* pDisplayMemDC=new CDC;
pDisplayMemDC->CreateCompatibleDC(pDC);
//重画Caption
POINT DrawPonit;
DrawPonit.x = rtTitle.left-4;
DrawPonit.y = rtTitle.top-4;
pBitmap->LoadBitmap(IDB_TITLE_LEFT);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
pBitmap->GetBitmap(&BmpInfo);
pDC->BitBlt(rtTitle.left-4,
rtTitle.top-4,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
DrawPonit.x = DrawPonit.x + BmpInfo.bmWidth;
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
pBitmap->LoadBitmap(IDB_TOP);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
pBitmap->GetBitmap(&BmpInfo);
while(DrawPonit.x<= m_rtButtMin.left-66)
{
pDC->BitBlt(DrawPonit.x,
DrawPonit.y,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
DrawPonit.x = DrawPonit.x + BmpInfo.bmWidth;
}
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
pBitmap->LoadBitmap(IDB_TITLE_RIGHT);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
pBitmap->GetBitmap(&BmpInfo);
pDC->BitBlt(DrawPonit.x,
DrawPonit.y,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
//重画最小化button
rtButtons = m_rtButtMin;
pBitmap->LoadBitmap(IDB_NORMAL);
pBitmap->GetBitmap(&BmpInfo);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
pDC->BitBlt(rtButtons.left-6,
rtButtons.top-2,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
int nOldMode = pDC->SetBkMode(TRANSPARENT);
COLORREF clOldText=pDC->GetTextColor();
CFont titleFont;
titleFont.CreateFont( 12, // nHeight
8, // nWidth
0, // nEscapement文本行逆时针旋转角度
0, // nOrientation字体角度
FW_BOLD, // nWeight字体粗细程度
FALSE, // bItalic
FALSE, // bUnderline
0, // cStrikeOut 删除线
ANSI_CHARSET, // nCharSet
OUT_DEFAULT_PRECIS, // nOutPrecision
CLIP_DEFAULT_PRECIS, // nClipPrecision
DEFAULT_QUALITY, // nQuality
DEFAULT_PITCH | FF_SWISS, // nPitchAndFamily
_T("隶书"));// lpszFac pDC->SelectStockObject(SYSTEM_FIXED_FONT);
CFont *OldFont;
OldFont = pDC->SelectObject(&titleFont);
CString m_StrTitle;
GetWindowText(m_StrTitle);
pDC->SetTextColor(RGB(80,255,25));
if(m_ShowTitle)
{
pDC->TextOut(65,10,m_StrTitle);
}
else
{
m_StrTitle = m_StrTitle.Left(6);
m_StrTitle += "...";
pDC->TextOut(30,10,m_StrTitle);
}
pDC->SetBkMode(nOldMode);
pDC->SetTextColor(clOldText);
pDC->SelectObject(OldFont);
//pDC->TextOut(60,60,m_StrTitle);
//重画左边框
pBitmap->LoadBitmap(IDB_LEFTDOWN);
pBitmap->GetBitmap(&BmpInfo);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
int i ;
for (i= 20;i<=rtWnd.bottom;i=i+BmpInfo.bmHeight-3)
{
pDC->BitBlt(0, rtButtons.top+i,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
}
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
//重画右边框
pBitmap->LoadBitmap(IDB_RIGHTDOWN);
pBitmap->GetBitmap(&BmpInfo);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
GetClientRect(&rtWnd);
for (i= 25;i<=rtWnd.bottom+27;i=i+BmpInfo.bmHeight-3)
{
pDC->BitBlt(rtWnd.right, i,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
}
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
//重画底边框
pBitmap->LoadBitmap(IDB_DOWN);
pBitmap->GetBitmap(&BmpInfo);
pOldBitmap=(CBitmap*)pDisplayMemDC->SelectObject(pBitmap);
GetClientRect(&rtWnd);
for (i= 9; i<=rtWnd.right; i=i+2)
{
GetClientRect(&rtWnd);
pDC->BitBlt(i,rtWnd.bottom+26,
BmpInfo.bmWidth,
BmpInfo.bmHeight,
pDisplayMemDC,
0,
0,
SRCCOPY);
}
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
ReleaseDC(pDisplayMemDC);
delete pDisplayMemDC;
delete pBitmap;
}
}
void CTitleBarDlg::OnNcLButtonDown(UINT nHitTest, CPoint point)
{
CRect rtWnd;
GetWindowRect(&rtWnd);
//mouse坐标转化为本窗口坐标 重要
point.x = point.x - rtWnd.left;
point.y = point.y - rtWnd.top;
//检测各按钮是否按到
if (m_rtIcon.PtInRect(point))
AfxMessageBox("界面软件设计者:朱一松 EMail:Song_0962@sina.com");
else
{
if (m_rtButtHelp.PtInRect(point))
{
SendMessage(WM_HELP);
}
else
{
if (m_rtButtExit.PtInRect(point))
{
SendMessage(WM_CLOSE);
}
else
{
if (m_rtButtMin.PtInRect(point))
{
m_ShowTitle = FALSE;
SendMessage(WM_SYSCOMMAND,
SC_MINIMIZE,
MAKELPARAM(point.x, point.y));
}
else
{
if (m_rtButtMax.PtInRect(point))
{
m_ShowTitle = TRUE;
if (IsZoomed())
SendMessage(WM_SYSCOMMAND,
SC_RESTORE,
MAKELPARAM(point.x, point.y));
else
{
SendMessage(WM_SYSCOMMAND,
SC_MAXIMIZE,
MAKELPARAM(point.x, point.y));
Invalidate();
}
}
else
{
if (!IsZoomed())
{
Default();
}
}
}
}
}
}
}
//******************************************************
LRESULT CTitleBarDlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT lrst=CDialog::DefWindowProc(message, wParam, lParam);
if (!::IsWindow(m_hWnd))
return lrst;
if (message==WM_MOVE||
message==WM_PAINT||
message==WM_NCPAINT||
message==WM_NCACTIVATE||
message == WM_NOTIFY)
{
CDC* pWinDC = GetWindowDC();
if (pWinDC)
DrawTitleBar(pWinDC);
ReleaseDC(pWinDC);
}
return lrst;
}
好了运行你的程序,即可出现漂亮的界面。说明在设计对话框时最好只选上Title Bars,其它不要.消息函数要手动添加。只本程序是在VC++6.0 +WinXP环境下完成的。
经过实践证明,仅仅画一个窗口很容易,多窗口程序软件实现统一风格很难。如若有机会的话,我会和大家继续探讨如何将设计好的漂亮窗口子类化,让程序所有的窗口有统一风格,美化窗口的其它控件并可自动随窗口改变而调整大小。我想那才是我们大家关心的。对不?
本人的联系QQ:34544052 Email:Song_0962@sina.com
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