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开发学院软件开发VC 用Visual C++设计“精灵”窗体 阅读

用Visual C++设计“精灵”窗体

 2009-10-06 20:28:26 来源:WEB开发网   
核心提示:二、编程步骤1、 启动Visual C++6.0,生成一个Win32应用程序,用Visual C++设计“精灵”窗体(2),将该程序命名为"transparent";2、 使用Class Wizard在应用程序中添加CMyWnd类,其基类选择CWnd;3、 向应用程序的项目中添加背景位图和掩模位图,

二、编程步骤

1、 启动Visual C++6.0,生成一个Win32应用程序,将该程序命名为"transparent";

2、 使用Class Wizard在应用程序中添加CMyWnd类,其基类选择CWnd;

3、 向应用程序的项目中添加背景位图和掩模位图,其ID分别设置为IDB_SHOW、IDB_MASK;

4、 添加代码,编译运行程序。

三、程序代码

//////////////////////////////////////////////////////////////// MyWnd.h : header file
#if !defined(AFX_MYWND_H__A761190E_CDF2_4A56_8848_AEE5AC7AD160__INCLUDED_)
#define AFX_MYWND_H__A761190E_CDF2_4A56_8848_AEE5AC7AD160__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CMyWnd window
class CMyWnd : public CWnd
{
 // Construction
 public:
  CMyWnd();
  // Attributes
 public:
  // Operations
 public:
  // Overrides
  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CMyWnd)
  //}}AFX_VIRTUAL
  // Implementation
 public:
  void Initialize(LPCTSTR lpszName,CRect &rectWnd,UINT nMaskId,UINT nShowId);
  void Display(CDC *pDC,UINT nMaskId);
  virtual ~CMyWnd();
  // Generated message map functions
 protected:
  //{{AFX_MSG(CMyWnd)
   afx_msg BOOL OnEraseBkgnd(CDC* pDC);
   afx_msg UINT OnNcHitTest(CPoint point);
   afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
  //}}AFX_MSG
  DECLARE_MESSAGE_MAP()
 private:
  UINT m_nBitmapId;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYWND_H__A761190E_CDF2_4A56_8848_AEE5AC7AD160__INCLUDED_)

////////////////////////////////////////////////////////// MyWnd.cpp : implementation file
#include "stdafx.h"
#include "transparent.h"
#include "MyWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// CMyWnd
CMyWnd::CMyWnd()
{}

CMyWnd::~CMyWnd()
{}

BEGIN_MESSAGE_MAP(CMyWnd, CWnd)
 //{{AFX_MSG_MAP(CMyWnd)
  ON_WM_ERASEBKGND()
  ON_WM_NCHITTEST()
  ON_WM_CHAR()
 //}}AFX_MSG_MAP
END_MESSAGE_MAP()

BOOL CMyWnd::OnEraseBkgnd(CDC* pDC)
{
 // TODO: Add your message handler code here and/or call default
 CRect rectWnd;
 this->GetWindowRect(&rectWnd);
 CDC memDC;
 CBitmap myBitmap,*pOldBitmap;
 myBitmap.LoadBitmap(m_nBitmapId);
 memDC.CreateCompatibleDC(pDC);
 pOldBitmap = memDC.SelectObject(&myBitmap);
 pDC->BitBlt(0,0,rectWnd.Width(),rectWnd.Height(), &memDC,0,0,SRCCOPY);
 // 将设备还原
 memDC.SelectObject(pOldBitmap );
 return TRUE;
}

UINT CMyWnd::OnNcHitTest(CPoint point)
{
 // TODO: Add your message handler code here and/or call default
 UINT nHitTest = CWnd :: OnNcHitTest(point) ;
 return (nHitTest == HTCLIENT) ? HTCAPTION : nHitTest ;
}

void CMyWnd::Display(CDC *pDC, UINT nMaskId)
{
 // 获得窗体矩形
 CRect rectWnd;
 this->GetWindowRect(rectWnd);
 // 读取位图资源
 CBitmap myBitmap,*pOldBitmap;
 myBitmap.LoadBitmap(nMaskId);
 // 创建"内存一致"设备
 CDC memDC;
 memDC.CreateCompatibleDC(pDC);
 //选择绘图设备
 pOldBitmap = memDC.SelectObject(&myBitmap);
 // 创建窗体的初始区域
 CRgn rgnWnd,rgnTemp;
 rgnWnd.CreateRectRgn(0,0,rectWnd.Width(),rectWnd.Height());
 int nWidth,nHeight;
 COLORREF color;
 for (nWidth = 0;nWidth <= rectWnd.Width()-1;nWidth++)
 {
  for (nHeight = 0;nHeight <= rectWnd.Height();nHeight++)
  {
   color = memDC.GetPixel(nWidth,nHeight);

   // 当象素是白色时,去掉该点
   if (color == RGB(255,255,255))
   {
    rgnTemp.CreateRectRgn(nWidth,nHeight,nWidth+1,nHeight+1);
    rgnWnd.CombineRgn(&rgnWnd,&rgnTemp,RGN_XOR);
    rgnTemp.DeleteObject();
   }
  }
 }
 memDC.SelectObject(pOldBitmap);
 SetWindowRgn((HRGN)rgnWnd,TRUE);
}

void CMyWnd::Initialize(LPCTSTR lpszName, CRect &rectWnd, UINT nMaskId, UINT nShowId)
{
 this->CreateEx(0,AfxRegisterWndClass(0),lpszName,WS_POPUP
| WS_SYSMENU,rectWnd,NULL,NULL,NULL);
 this->Display(GetWindowDC(),nMaskId);
 m_nBitmapId = nShowId;
}

void CMyWnd::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
 // TODO: Add your message handler code here and/or call default
 if(nChar==VK_ESCAPE)
 {
  PostMessage(WM_QUIT);
 }
 CWnd::OnChar(nChar, nRepCnt, nFlags);
}
////////////////////////////////////////////////////////////
BOOL CTransparentApp::InitInstance()
{
 #ifdef _AFXDLL
  Enable3dControls(); // Call this when using MFC in a shared DLL
 #else
  Enable3dControlsStatic(); // Call this when linking to MFC statically
 #endif
 m_pMainWnd = &m_wndMain;// m_wndMain是CmyWnd类成员变量;
 CRect rectWnd(500, 300, 580, 380);
 m_wndMain.Initialize(_T("loveghost"),rectWnd,IDB_MASK,IDB_SHOW);
 m_wndMain.ShowWindow(SW_SHOW); // 窗体创建完毕,显示之;
 return TRUE; // 返回非零值表示要继续处理消息
}

四、小结

这种异形窗口的创建方法适应于所有的基于CWnd类的派生窗口,采用这一方法,可以创建出任何形状的"异形"窗体。

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Tags:Visual 设计 精灵

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