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开发学院软件开发VC PhotoShop插件开发之选区(Selection) 阅读

PhotoShop插件开发之选区(Selection)

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核心提示:在插件中,如果想从PS里读数据,PhotoShop插件开发之选区(Selection)(2),需要一个叫做read port的东西,例子中使用了ReadFromWritePort这个宏来获取一个read port,省略//内层循环中,每次读取64×64的块处理//#define kBlockRows 64f

在插件中,如果想从PS里读数据,需要一个叫做read port的东西,例子中使用了ReadFromWritePort这个宏来获取一个read port,这个我们暂时可以不用管它,接着向下看,会看到分配了三块缓冲区:sBuffer,dBuffer,rBuffer,如果transparency不空的话,还会分配一个mBuffer的缓冲区。我实际用到的只是sBuffer和dBuffer,其它两个高级的东东还没用到。接下来是调用 AccountChannel 计算需要处理的通道,一般会有R G B 三个通道。然后就是关键的 ApplyChannel 函数来完成实际的工作。

这个函数的参数很多,不过你只要记住刚才提到的sBuffer和dBuffer就够了。sBuffer用来保存从当前的图像中读来的图像数据,dBuffer用来保存你的选区信息,和sBuffer一一对应,如果某个象素需要选中,直接赋值为255即可。原例中需要选择的部分赋值是原来图像的内容,经过实践发现这样会造成魔棒选区的特效,我用不着这个高级功能,所以就直接赋成255了,可以精确的按我的要求工作。在这个函数里,考虑到图像可能会比较大,一次读过来可能受不了,所以先用了两个循环,按64×64的块大小循环读取处理,我们就可以再来一次循环,对每个64×64块的每个象素处理,根据剪贴板里设定的选区信息,判断当前象素的位置是否在这个选区内,如果是,就把dBuffer中的相应位置置为255,否则就是0。详情请参阅代码,为了使程序流程清楚,代码做了适当的整理。

//=============================PluginMain Start======================
DLLExport MACPASCAL void PluginMain (const short selector,
        PISelectionParams *selectionParamBlock,
        long *data,short *result)
{
  //显示About对话框
  if (selector == selectionSelectorAbout)
  {
    DoAbout((AboutRecordPtr)selectionParamBlock);
  }
  else
  {
    static const FProc routineForSelector [] =
    {
      /* selectionSelectorAbout DoAbout, */
      /* selectionSelectorExecute */DoExecute
    };

    Ptr globalPtr = NULL;// Pointer for global structure
    GPtr globals = NULL; // actual globals

    //包装selectionParamBlock到globals中,真正有用的还是globals->selectionParamBlock
    globalPtr = AllocateGlobals ((uint32)result,
      (uint32)selectionParamBlock,
      selectionParamBlock->handleProcs,
      sizeof(Globals),
      data,
      InitGlobals);

    if (globalPtr == NULL)
    {
      *result = memFullErr;return;
    }

    globals = (GPtr)globalPtr;

    //调用 DoExecute 函数
    if (selector > selectionSelectorAbout && selector <= selectionSelectorExecute)
      (routineForSelector[selector-1])(globals);
    else
      gResult = selectionBadParameters;

    if ((Handle)*data != NULL)
      PIUnlockHandle((Handle)*data);

  } // about selector special

}
//=============================PluginMain End=================================
//=============================DoExecute Start=================================
void DoExecute (GPtr globals)
{
  //一些变量声明,省略...
  //...
  //

  //从剪贴板中读取自己定义格式的选区信息,保存到全局变量中,我加的

  //省略部分内容
  gQueryForParameters = ReadScriptParams (globals);
  gStuff->treatment = 0;//KeyToEnum(EnumToKey(gCreate,typeMyCreate),typeMyPISel);//忽略原程序的UI参数处理

  //获取读取端口
  gResult = ReadFromWritePort(&selectionRead, selection->port);
  //省略部分内容

  //分配内存
  gResult = AllocateBuffer (kBufferSize, &sBuffer);
  if (gResult != noErr) goto CleanUp;

  gResult = AllocateBuffer (kBufferSize, &dBuffer);
  if (gResult != noErr) goto CleanUp;

  gResult = AllocateBuffer (kBufferSize, &rBuffer);
  if (gResult != noErr) goto CleanUp;
  sData = LockBuffer (sBuffer, false);
  dData = LockBuffer (dBuffer, false);
  rData = LockBuffer (rBuffer, false);

  //省略部分内容
  //统计要处理的通道
  curChannel = composite;
  while (curChannel != NULL)
  {
    if (DoTarget curChannel->target : curChannel->shown)
      total += AccountChannel (curChannel, transparency, selection);

    curChannel = curChannel->next;
  }
  //进行实际的处理工作
  while (curChannel != NULL)
  {
    if (DoTarget curChannel->target : curChannel->shown)
    {
      ApplyChannel (globals, curChannel, &sDesc,
        transparency, &mDesc,
        selection, selectionRead, &dDesc,
        &rDesc, &done, total);
      if (gResult != noErr) goto CleanUp;
    }
    curChannel = curChannel->next;
  }

  //善后工作...
}
//=============================DoExecute End=====================================
//=============================ApplyChannel Start==================================
static void ApplyChannel (GPtr globals,
      ReadChannelDesc *source,
      PixelMemoryDesc *sDesc,
      ReadChannelDesc *mask,
      PixelMemoryDesc *mDesc,
      WriteChannelDesc *dest,
      ChannelReadPort destRead,
      PixelMemoryDesc *dDesc,
      PixelMemoryDesc *rDesc,
      int32 *done,int32 total)
{
  //声明变量,参数检查,省略
  //内层循环中,每次读取64×64的块处理
  //#define kBlockRows 64
  for (row = limit.top; row < limit.bottom; row += kBlockRows)
    for (col = limit.left; col < limit.right; col += kBlockCols)
    {
      //省略部分内容
      gResult = ReadPixels (destRead, &scaling, &area, dDesc, &wrote);
      //省略部分内容
      gResult = ReadPixels (source->port, &scaling, &area, sDesc, &wrote);
      s = (unsigned8 *) sDesc->data;//这里是原图象数据
      d = (unsigned8 *) dDesc->data;//这里保存处理结果
      //逐个象素处理64×64的块
      for (row2 = 0; row2 < kBlockRows; ++row2)
      {
        int y = row + row2;
        for (col2 = 0; col2 < kBlockCols; ++col2)
        {
          int x = col + col2;
          int nRc = 0;
          bool bFound = false;
          while(nRc < g_rcCount)//g_rcCount是一共要显示的区域数,通过剪贴板传递计算
          {
            if(PtInRect(&g_rcArr[nRc],x,y))//g_rcArr存放所有要显示的区域
            {
              *d = 255;//这个象素处于选区内
              bFound = true;
              break;
            }
            ++nRc;
          }
          //if(!bFound) *d = 0;
          ++s;
          ++d;
          ++r;
        }
      }
      //处理完毕一小块,写回
      gResult = WritePixels (dest->port, &area, dDesc);
      //省略部分内容
    }


}
//=============================ApplyChannel End======================================

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Tags:PhotoShop 插件 开发

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